Dunn, Fletcher.
3D math primer for graphics and game development / Three-D math primer for graphics and game development Fletcher Dunn, Ian Parberry. - 2nd ed. - Boca Raton, Fla. : CRC Press/Taylor & Francis Group, c2011. - 824 p. : ill. (some col.).
Includes bibliographical references and index
"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--Provided by publisher.
9781568817231
Computer graphics
Computer games--Programming
Computer science--Mathematics
T385 / D866T 2011
3D math primer for graphics and game development / Three-D math primer for graphics and game development Fletcher Dunn, Ian Parberry. - 2nd ed. - Boca Raton, Fla. : CRC Press/Taylor & Francis Group, c2011. - 824 p. : ill. (some col.).
Includes bibliographical references and index
"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--Provided by publisher.
9781568817231
Computer graphics
Computer games--Programming
Computer science--Mathematics
T385 / D866T 2011