Champion, Erik,

Rethinking virtual places / Erik Malcolm Champion. - 1 online resource (ix, 249 pages) : illustrations - The spatial humanities .

Includes bibliographical references and index.

Introduction : rethinking virtual places -- A potted history of virtual reality -- Dead, dying, failed worlds -- Architecture : places without people -- Theories of place and cyberspace -- Rats and goosebumps : mind, body, and embodiment -- Games are not interactive places -- Do serious gamers learn from place? -- Cultural places -- Evaluating sense of place, virtual places, and virtual worlds -- Place-making interfaces and platforms -- Conclusion : dwelling, culture, care.

"How would the humanities change if we grappled with the ways in which digital and virtual places are designed, experienced, and critiqued? In Rethinking Virtual Places, Erik M. Champion draws from the fields of computational sciences and other place-related disciplines to argue for a more central role for virtual space in the humanities. For instance, recent developments in neuroscience could improve our understanding of how people experience, store, and recollect place-related encounters. Similarly, game mechanics using virtual place design might make digital environments more engaging and learning content more powerful and salient. In addition, Champion provides a brief introduction to new and emerging software and devices and explains how they help, hinder, or replace our traditional means of designing and exploring places. Perfect for humanities scholars fascinated by the potential of virtual space, Rethinking Virtual Places challenges both traditional and recent evaluation methods to address the complicated problem of understanding how people evaluate and engage with the notion of place"--

9780253058362 0253058368 9780253058379 0253058376

22573/ctv21qvr8z JSTOR

2021022474


Human-computer interaction.
Virtual reality--Philosophy.
Environmental psychology.
Cyberspace.
Video games--Design.
Environmental Psychology
Attitude to Computers
Cyberespace.
Interaction personne-ordinateur.
Jeux d'ordinateur--Conception.
Psychologie de l'environnement.
Virtual reality--Philosophy.
Réalité virtuelle--Philosophie.
environmental psychology.
cyberspace.
COMPUTERS / Computer Graphics
Computer games--Design.
Cyberspace.
Environmental psychology.
Human-computer interaction.


e-books.
Livres numériques.

QA76.9.H85 / C43 2021

004.01/9


- Copyright © 2022 Library and Learning Space -

Powered by Koha