Utimate game design : bilding game worlds / Tom Meigs
By: Meigs, Tom.
Material type: BookPublisher: New York, N.Y. : McGraw-Hill/Osborne, c2003Description: 346 p. : ill.ISBN: 0072228997.Call No.: QA76.76 .C672 M443U Subject(s): COMPUTER GAMES -- DESIGN | COMPUTER GAMES -- PROGRAMMINGBibliography, etc. Note: Includes indexCurrent location | Call number | Status | Date due | Barcode |
---|---|---|---|---|
Main Campus Book Shelves | QA76.76 .C672 M443U (Browse shelf) | Available | 200309230003 |
Browsing Main Campus Shelves , Shelving location: Book Shelves Close shelf browser
QA76.76 .C672 M377 Massively multiplayer game development / | QA76.76 .C672 M387G The game programmer's guide to torque : | QA76.76.C672 M423M Maya Python for games and film : a complete reference for Maya Python and the Maya Python API / | QA76.76 .C672 M443U Utimate game design : | QA76.76 .C672 M443U Utimate game design : | QA76.76 .C672 M523I The indie game development survival guide / | QA76.76 .C672 M523I The indie game development survival guide / |
Includes index
There are no comments for this item.