Shaders : for game programmers and artists / Sebastien St-Laurent
By: St-Laurent, Sebastien.
Material type:![materialTypeLabel](/opac-tmpl/lib/famfamfam/BK.png)
Current location | Call number | Status | Date due | Barcode |
---|---|---|---|---|
Main Campus Book Shelves | QA76.76 .C672 S742S (Browse shelf) | Available | 200412230060 |
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QA76.76 .C672 S537D Data structures and algorithms for game developers / | QA76.76 .C672 S666R Real-time 3D terrain engines using C++ and Direct X 9 / | QA76.76 .C672 S738C C++ games programming / | QA76.76 .C672 S742S Shaders : | QA76.76 .C672 S742S Shaders : | QA76.76 .C672 S776C Creating game art for 3D engines / | QA76.76 .C672 S925B Basic game design and creation for fun & learning / |
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