Shaders : for game programmers and artists / Sebastien St-Laurent

By: St-Laurent, Sebastien.
Material type: materialTypeLabelBookPublisher: Boston, Mass. : Thomson/Course Technology, c2004Description: 483 p. : ill. + 1 CD-ROM.ISBN: 1592000924.Call No.: QA76.76 .C672 S742S Subject(s): COMPUTER GAMES -- PROGRAMMINGGeneral Note: Includes index
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QA76.76 .C672 S742S (Browse shelf) Available 200412230060
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QA76.76 .C672 S666R Real-time 3D terrain engines using C++ and Direct X 9 / QA76.76 .C672 S738C C++ games programming / QA76.76 .C672 S742S Shaders : QA76.76 .C672 S742S Shaders : QA76.76 .C672 S776C Creating game art for 3D engines / QA76.76 .C672 S925B Basic game design and creation for fun & learning / QA76.76.C672 T677G Game character creation with blender and unity /

Includes index

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