The art of producing games / David McCarthy, Ste Curran, and Simon Byron

By: McCarthy, David.
Contributor(s): Curran, Ste | Byron, Simon.
Material type: materialTypeLabelBookPublisher: Boston, Mass. : Thomson/Course Technology, 2005Description: 192 p. : col. ill.ISBN: 1592006116.Call No.: QA76.76 .C672 M322A Subject(s): COMPUTER GAMES -- DESIGN | VIDEO GAMES -- DESIGN | COMPUTER GAMES -- PROGRAMMING | COMPUTER GRAPHICSBibliography, etc. Note: Includes bibliographical references and index
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QA76.76 .C672 M322A (Browse shelf) Available 200508310065
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QA 76.76 .C672 L862I Introduction to 3D game programming with DirectX 11 / QA76.76.C672 L862I 2016 Introduction to 3D game programming with DirectX® 12 / QA76.76 .C672 M322A The art of producing games / QA76.76 .C672 M322A The art of producing games / QA76.76 .C672 M322B Beginning game audio programming / QA76.76 .C672 M327G Game coding complete / QA76.76.C672 M327G 2013 Game coding complete /

Includes bibliographical references and index

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