The art of producing games / David McCarthy, Ste Curran, and Simon Byron
By: McCarthy, David.
Contributor(s): Curran, Ste | Byron, Simon.
Material type: BookPublisher: Boston, Mass. : Thomson/Course Technology, 2005Description: 192 p. : col. ill.ISBN: 1592006116.Call No.: QA76.76 .C672 M322A Subject(s): COMPUTER GAMES -- DESIGN | VIDEO GAMES -- DESIGN | COMPUTER GAMES -- PROGRAMMING | COMPUTER GRAPHICSBibliography, etc. Note: Includes bibliographical references and indexCurrent location | Call number | Status | Date due | Barcode |
---|---|---|---|---|
Main Campus Book Shelves | QA76.76 .C672 M322A (Browse shelf) | Available | 200508310065 |
Browsing Main Campus Shelves , Shelving location: Book Shelves Close shelf browser
QA 76.76 .C672 L862I Introduction to 3D game programming with DirectX 11 / | QA76.76.C672 L862I 2016 Introduction to 3D game programming with DirectX® 12 / | QA76.76 .C672 M322A The art of producing games / | QA76.76 .C672 M322A The art of producing games / | QA76.76 .C672 M322B Beginning game audio programming / | QA76.76 .C672 M327G Game coding complete / | QA76.76.C672 M327G 2013 Game coding complete / |
Includes bibliographical references and index
There are no comments for this item.