Beginning game level design / John Feil, Marc Scattergood
By: Feil, John.
Contributor(s): Scattergood, Marc.
Material type: BookPublisher: Boston, Mass. : Thomson Course Technology PTR, c2005Description: 232 p. : ill. + 1 CD-ROM.ISBN: 1592004342.Call No.: QA76.76 .C672 F444B Subject(s): COMPUTER GAMES -- DESIGN | VIDEO GAMES -- DESIGNGeneral Note: Includes indexCurrent location | Call number | Status | Date due | Barcode |
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Main Campus Book Shelves | QA76.76 .C672 F444B (Browse shelf) | Available | 200511290022 |
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QA 76.76 .C672 E237G 2010 Game physics / | QA76.76 .C672 E237T 3D game engine architecture : engineering real-time applications with wild magic / | QA76.76 .C672 E742R Real-time collision detection / | QA76.76 .C672 F444B Beginning game level design / | QA76.76 .C672 F444B Beginning game level design / | QA76.76.C672 F444U 2015 Unity 5 from zero to proficiency (foundations) : | QA76.76.C672 F444U 2015 Unity 5 from zero to proficiency (Beginner) : a step-by-step guide to coding your first game / |
Includes index
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