Essential mathematics for games and interactive applications : a programmer's guide / James M. Van Verth, Lars M. Bishop
By: Van Verth, James M.
Contributor(s): Bishop, Lars M.
Material type: BookPublisher: Amsterdam : Elsevier, c2008Edition: 2nd ed.Description: 670 p. : ill. + 1 CD-ROM.ISBN: 9780123742971.Call No.: QA76.76 .C672 V368E 2008 Other title: Essential mathematics for games & interactive applications : a programmer's guide.Subject(s): COMPUTER GAMES -- PROGRAMMING | THREE-DIMENSIONAL DISPLAY SYSTEMS -- MATHEMATICSGeneral Note: Spine and cover title: Essential mathematics for games & interactive applications : a programmer's guideBibliography, etc. Note: Includes bibliographical references and indexCurrent location | Call number | Status | Date due | Barcode |
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Main Campus Book Shelves | QA76.76 .C672 V368E 2008 (Browse shelf) | Available | 200901270050 |
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QA76.76 .C672 S925B Basic game design and creation for fun & learning / | QA76.76.C672 T677G Game character creation with blender and unity / | QA76.76 .C672 T747S 2016 Sams teach yourself unity game development in 24 hours / | QA76.76 .C672 V368E 2008 Essential mathematics for games and interactive applications : | QA76.76 .C672 W377T 3D games : | QA76.76 .C672 W377T 3D games : | QA76.76 .C672 W377T 3D games : |
Spine and cover title: Essential mathematics for games & interactive applications : a programmer's guide
Includes bibliographical references and index
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