Game physics engine development : how to build a robust commercial-grade physics engine for your game / Ian Millington
By: Millington, Iam.
Material type:![materialTypeLabel](/opac-tmpl/lib/famfamfam/BK.png)
Current location | Call number | Status | Date due | Barcode |
---|---|---|---|---|
Main Campus Book Shelves | QA 76.76 .C672 M544G 2010 (Browse shelf) | Available | 201103240035 |
Includes bibliographical references and index
There are no comments for this item.