A theory of fun for game design / by Raph Koster.
By: Koster, Raph.
Material type: BookPublisher: Sebastopol, Calif. : O'Reilly Media, c2014Edition: 2nd. ed.Description: 244 p. : col. ill.ISBN: 9781449363215.Call No.: QA76.76.C672 K677T 2014 Subject(s): Computer games -- Design | Computer games -- Social aspectsCurrent location | Call number | Status | Date due | Barcode |
---|---|---|---|---|
Main Campus Book Shelves | QA76.76.C672 K677T 2014 (Browse shelf) | Available | 201406230010 |
Browsing Main Campus Shelves , Shelving location: Book Shelves Close shelf browser
QA76.76.C672 H872F From gamer to game designer : | QA76.76 .C672 I577 Introduction to game development / | QA76.76 .C672 I747G The game producer's handbook / | QA76.76.C672 K677T 2014 A theory of fun for game design / | QA76.76 .C672 L463M 2004 Mathematics for 3D game programming and computer graphics / | QA76.76 .C672 L463M 2004 Mathematics for 3D game programming and computer graphics / | QA76.76 .C672 L463M 2004 Mathematics for 3D game programming and computer graphics / |
There are no comments for this item.