CALL theory applications for online TESOL education / [editor] Kenneth B. Kelch, Peter Byun, Setareh Safavi, Seth E. Cervantes.

Contributor(s): Kelch, Kenneth B, 1959- [editor.] | Byun, Peter [editor] | Safavi, Safavi [editor] | Cervantes, Seth E [editor].
Material type: materialTypeLabelBookCopyright date: Hershey, Pa. : IGI Global, ©2021Description: 1 online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9781799866114 (electronic bk.); 9781799866091.Call No.: PE1128.A2 C3145 2021 Subject(s): TESOL International Association | English language -- Study and teaching -- Foreign speakers | English language -- Study and teaching -- Computer-assisted instruction | Web-based instructionOnline resources: Electronic Resources
Contents:
A video-based multimedia curricular design and implementation for advanced English language learners (ELLs) : a comparison between ESL and EFL contexts / Hanh Dinh -- L2 gamers' use of learning and communication strategies in massively multiplayer online games (MMOs) : an analysis of L2 interaction in virtual online environments / Daniel Dixon, MaryAnn Christison -- A video-based multimedia curricular design and implementation for advanced English language learners (ELLs) : a comparison between ESL and EFL contexts / Hanh Dinh -- English for specific purposes in the digital age : the university of Bucharest in the context of the European Union / Lorena Mihaes -- Teaching English grammar in a hybrid academic ESL course : a mixed methods study / Tulay Dixon, MaryAnn Christison -- Gaming the system : leveraging MMORPGs for leveling-up the playing field in schools for transnational students / Steve Przymus, Alejandro Romo Smith -- Augmented reality : an introduction, its potentials, and implications in language and STEM education / Nhu Le, Hanh Dinh -- E-learning, MALL e LMOOC or a new didactic tendencies in foreign language learning : a meta-analysis from 2014 to 2018 / Giusi Toto.
Bibliography, etc. Note: Includes bibliographical references and index.Summary: "This book provides ESL/EFL teachers, TESOL teacher trainers, and in-service and preservice educators, with a collection of works illustrating current best practices in online CALL applications in TESOL, including works on emerging applications such as technology-enhanced learning in a variety of configurations, from fully online contexts to face-to-face blended learning contexts with some degree of a virtual component"-- Provided by publisher.
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Includes bibliographical references and index.

A video-based multimedia curricular design and implementation for advanced English language learners (ELLs) : a comparison between ESL and EFL contexts / Hanh Dinh -- L2 gamers' use of learning and communication strategies in massively multiplayer online games (MMOs) : an analysis of L2 interaction in virtual online environments / Daniel Dixon, MaryAnn Christison -- A video-based multimedia curricular design and implementation for advanced English language learners (ELLs) : a comparison between ESL and EFL contexts / Hanh Dinh -- English for specific purposes in the digital age : the university of Bucharest in the context of the European Union / Lorena Mihaes -- Teaching English grammar in a hybrid academic ESL course : a mixed methods study / Tulay Dixon, MaryAnn Christison -- Gaming the system : leveraging MMORPGs for leveling-up the playing field in schools for transnational students / Steve Przymus, Alejandro Romo Smith -- Augmented reality : an introduction, its potentials, and implications in language and STEM education / Nhu Le, Hanh Dinh -- E-learning, MALL e LMOOC or a new didactic tendencies in foreign language learning : a meta-analysis from 2014 to 2018 / Giusi Toto.

"This book provides ESL/EFL teachers, TESOL teacher trainers, and in-service and preservice educators, with a collection of works illustrating current best practices in online CALL applications in TESOL, including works on emerging applications such as technology-enhanced learning in a variety of configurations, from fully online contexts to face-to-face blended learning contexts with some degree of a virtual component"-- Provided by publisher.

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