3D math primer for graphics and game development /
Three-D math primer for graphics and game development
Fletcher Dunn, Ian Parberry.
- 2nd ed.
- Boca Raton, Fla. : CRC Press/Taylor & Francis Group, c2011.
- 824 p. : ill. (some col.).
Includes bibliographical references and index
"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--Provided by publisher.