TY - BOOK AU - Dunn,Fletcher AU - Parberry,Ian TI - 3D math primer for graphics and game development SN - 9781568817231 AV - T385 D866T 2011 PY - 2011/// CY - Boca Raton, Fla. PB - CRC Press/Taylor & Francis Group KW - Computer graphics KW - Computer games KW - Programming KW - Computer science KW - Mathematics N1 - Includes bibliographical references and index N2 - "This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--Provided by publisher ER -