Schell, Jesse,

The Art of Game Design : a book of lenses / Jesse Schell. - 3rd edition. - 1 online resource (610 pages)

"Tenth anniversary."

Includes bibliographical references and index.

Presents over 100 sets of questions, or different lenses, for viewing a game's design. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. New to this edition: many great examples from new VR and AR platforms as well as examples from modern games such as Uncharted 4 and The Last of Us, Free to Play games, hybrid games, transformational games, and more.

Made available through: Safari, an O'Reilly Media Company.

1351803638 9781351803632 9781351803649 1351803646 9781351803625 135180362X

KE41486 9781351803632 10.1201/b22101 doi

9781351803632 O'Reilly Media

GBB9E4609 bnb

019501017 Uk


Video games--Design.
Jeux vidéo--Conception.
Computer games--Design
COMPUTERS--Computer Graphics--Game Programming & Design.
COMPUTERS--Computer Graphics--General.

QA76.76.C672

794.8/1536