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1.
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1000 game heroes / David Choquet
by Choquet, David. Material type: Book; Literary form:
Not fiction
; Audience:
General;
Publisher: Koln : Taschen, c2002Accession number(s): 200304240100, 200307150091.Availability: Items available for loan: Main Campus [Call number: GV1229 C466O] (2).
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2.
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Beginning game level design / John Feil, Marc Scattergood
by Feil, John | Scattergood, Marc. Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Boston, Mass. : Thomson Course Technology PTR, c2005Accession number(s): 200511290021, 200511290022.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 F444B] (1).
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3.
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Beginning illustration and storyboarding for games / Les Pardew
by Pardew, Les. Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Boston, Mass. : Thomson/Course Technology, c2005Accession number(s): 200602160004.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 P372B] (1).
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4.
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CineTech : film, convergence and new media / Stephen Keane
by Keane, Stephen. Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: New York, N.Y. : Palgrave Macmillan, 2007Accession number(s): 200804260020.Availability: Items available for loan: Main Campus [Call number: TR858 K426C] (1).
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5.
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Creating game art for 3D engines / Brad Strong
by Strong, Brad. Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Boston, Mass. : Charles River Media, c2008Accession number(s): 200804020035.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 S776C] (1).
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6.
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Creating the art of the game / Matthew Omernick
by Omernick, Matthew. Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Boston, Mass. : New Riders, 2004Accession number(s): 200412220046, 200412230049.Availability: Items available for loan: Main Campus [Call number: T385 O437C] (1). In transit (1).
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7.
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8.
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DSLR cinema : crafting the film look with video / Kurt Lancaster.
by Lancaster, Kurt, 1967-. Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Amsterdam : Elsevier, c2011Accession number(s): 201209250006, 201209250007.Availability: Items available for loan: Main Campus [Call number: TR 862 L362D] (2).
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9.
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10.
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11.
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12.
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Game development essentials : video game art / Todd Gantzler
by Gantzler, Todd. Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Australia : Thomson/Delmar Learning, c2005Accession number(s): 200807260058.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 G367G] (1).
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13.
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Game level design / Ed Byrne
by Byrne, Edward, 1975-. Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Hingham, Mass. : Charles River Media, c2005Accession number(s): 200602160002.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 B976G] (1).
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14.
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Game testing all in one / Charles P. Schultz, Robert Bryant, Tim Langdell
by Schultz, Charles P | Bryant, Robert | Langdell, Tim. Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Boston, Mass. : Thomson/Course Technology, c2005Accession number(s): 200602160005.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 S384G] (1).
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15.
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16.
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17.
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Introduction to game development / edited by Steve Rabin
by Rabin, Steve [ed.]. Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Hingham, Mass. : Charles River Media, c2005Accession number(s): 200601040014.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 I577] (1).
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18.
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Introduction to video game design and development / Joseph Saulter
by Saulter, Joseph. Edition: McGraw-Hill international ed.Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Boston, Mass. : McGraw-Hill/Irwin, c2007Accession number(s): 200803140029.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 S284I 2007] (1).
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19.
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20.
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