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Your search returned 167 results.

101. Books
J2ME : game programming / Martin J. Wells

by Wells, Martin J.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Boston, Mass. : Premier Press, c2004Accession number(s): 200502020004, 200503160058.Availability: Items available for loan: Main Campus [Call number: QA76.73 .J38 W444J] (1).

102.
Java 1.4 game programming [electronic resource] / Andrew Mulholland and Glenn Murphy.

by Mulholland, Andrew | Murphy, Glenn, 1908-.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Plano, Tex. : Wordware Pub., c2003Online access: Electronic Resources Availability: No items available

103. Books
Killer game programming in Java / Andrew Davison.

by Davison, Andrew.

Edition: 1st ed.Material type: book Book; Format: print ; Literary form: Not fiction ; Audience: Specialized; Publisher: Beijing : O'Reilly, 2005Accession number(s): 2015000003170.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 D384K 2005] (1).

104. Books
Learn GameSalad for iOS : game development for iPhone, iPad, and HTML5 / David Guerineau

by Guerineau, David.

Material type: book Book; Format: print ; Audience: Specialized; Publisher: New York : Apress, ©2012Accession number(s): 201405160003.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 G837L 2012] (1).

105. Books
Learning C# by developing games with Unity 5.x : develop your first interactive 2D platformer game by learning the fundamentals of C# / Greg Lukosek.

by Lukosek, Greg [author].

Edition: Second editionMaterial type: book Book; Format: print ; Literary form: Not fiction ; Audience: Specialized; Publisher: Birmingham : Packt Publishing, 2016Accession number(s): 2016000005918.Availability: No items available Checked out (1).

106.
Learning C# by developing games with Unity 2019 [electronic resource] : code in C# and build 3D games with Unity / Harrison Ferrone

by Ferrone, Harrison [author].

Edition: Fourth editionMaterial type: book Book; Format: print ; Literary form: Not fiction ; Audience: Specialized; Copyright date: Birmingham : Packt Publishing, ©2019Online access: Electronic Resources Availability: No items available

107. Books
Learning with digital games : a practical guide to engaging students in higher education / Nicola Whitton

by Whitton, Nicola.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: New York, N.Y. : Routledge, 2010Accession number(s): 201006090001.Availability: Items available for loan: Main Campus [Call number: LB2395.7 W447L] (1).

108. Books
Learning XNA 4.0 / Aaron Reed.

by Reed, Aaron.

Material type: book Book; Format: print ; Literary form: Not fiction ; Audience: Specialized; Publisher: Beijing : O'Reilly, c2011Accession number(s): 201106060028.Availability: Items available for loan: Main Campus [Call number: QA76.76.C672 R442L 2011] (1).

109.
Macromedia Flash MX 2004 [electronic resource] : Game Programming / Craig S.Murray, Justin Everett-Church.

by Murray, Craig S | Everett-Church, Justin.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Cincinnati, Ohio : Premier Press, ©2004Online access: Electronic Resources Availability: No items available

110. Books
Macromedia Flash MX 2004 game design demystified / Jobe Makar and Ben Winiarczyk

by Makar, Jobe | Winiarczyk, Ben.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Berkeley, Calif. : Macromedia Press, c2004Accession number(s): 200412140085.Availability: Items available for loan: Main Campus [Call number: TR897.7 M342M] (1).

111. Books
Macromedia Flash professional 8 game development / Glen Rhodes

by Rhodes, Glen.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Boston, Mass. : Charles River Media, c2007Accession number(s): 200804020027.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 R462M] (1).

112. Books
Massively multiplayer game development / edited by Thor Alexander

by Alexander, Thor, 1968- [ed.].

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Hingham, Mass. : Charles River Media, c2003Accession number(s): 200408020006, 200408020007.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 M377] (1).

113. Books
Mathematics for 3D game programming and computer graphics / Eric Lengyel

by Lengyel, Eric.

Edition: 2nd ed.Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Hingham, Mass. : Charles River Media, c2004Accession number(s): 200408050034, 200409080059, 200408050035.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 L463M 2004] (1).

114. Books
Maya Python for games and film : a complete reference for Maya Python and the Maya Python API / Adam Mechtley, Ryan Trowbridge.

by Mechtley, Adam | Trowbridge, Ryan.

Material type: book Book; Format: print ; Literary form: Not fiction ; Audience: Specialized; Publisher: Amsterdam : Elsevier, c2012Accession number(s): 201306040046.Availability: Items available for loan: Main Campus [Call number: QA76.76.C672 M423M] (1).

115. Books
Microsoft XNA game studio 2.0 : learn programming now! / Rob Miles

by Miles, Rob.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Redmond, Wash. : Microsoft Press, c2008Accession number(s): 200807260067.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 M543M] (1).

116. Books
Microsoft XNA game studio creator's guide : an introduction to XNA game programming / Stephen Cawood, Pat McGee

by Cawood, Stephen | McGee, Pat.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: New York, N.Y. : McGraw Hill, c2007Accession number(s): 200709250003.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 C386M] (1).

117. Books
Microsoft XNA unleashed : graphics and game programming for Xbox 360 and Windows / Chad Carter

by Carter, Chad.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Indianapolis, Ind. : Sams, c2008Accession number(s): 200804020024.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 C377M] (1).

118. Books
Mobile game design essentials : a useful and detailed resource for designing games for mobile devices / Claudio Scolastici, David Nolte.

by Scolastici, Claudio | Nolte, David.

Material type: book Book; Format: print ; Literary form: Not fiction ; Audience: Specialized; Publisher: Birmingham : Packt Publishing, c2013Accession number(s): 2014000004921.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 S364M 2013] (1).

119. Books
Monster gaming / Ben Sawyer

by Sawyer, Ben.

Material type: book Book; Literary form: Not fiction ; Audience: General; Publisher: Scottsdale, Ariz. : Paraglyph Press, c2003Accession number(s): 200311080030, 200311080031.Availability: Items available for loan: Main Campus [Call number: GV1469.15 S289M] (1).

120. Books
Online game interactivity theory / Markus Friedl

by Friedl, Markus.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Hingham, Mass. : Charles River Media, c2003Accession number(s): 200603160026, 200603160027.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 F743O] (1).


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