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101.
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From book to screen : modern Japanese literature in film
by McDonald, Keiko I. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Armonk, N.Y. : East Gate Book, 2000Accession number(s): 260620010048.Availability: Items available for loan: Main Campus [Call number: PL747.55 M322F] (1).
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102.
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103.
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104.
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105.
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106.
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Game character creation with blender and unity / Chris Totten.
by Totten, Christopher W. Material type: Book; Format:
print
; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Indianapolis, Ind. : Wiley, c2012Accession number(s): 201306040025.Availability: Items available for loan: Main Campus [Call number: QA76.76.C672 T677G] (1).
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107.
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108.
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Game development essentials : video game art / Todd Gantzler
by Gantzler, Todd. Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Australia : Thomson/Delmar Learning, c2005Accession number(s): 200807260058.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 G367G] (1).
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109.
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Game level design / Ed Byrne
by Byrne, Edward, 1975-. Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Hingham, Mass. : Charles River Media, c2005Accession number(s): 200602160002.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 B976G] (1).
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110.
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Game testing all in one / Charles P. Schultz, Robert Bryant, Tim Langdell
by Schultz, Charles P | Bryant, Robert | Langdell, Tim. Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Boston, Mass. : Thomson/Course Technology, c2005Accession number(s): 200602160005.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 S384G] (1).
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111.
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Gardner's guide to audio post production / Mark Scetta
by Scetta, Mark. Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Washington, D.C., Wash. : GGC, c2008Accession number(s): 200908260002.Availability: Items available for loan: Main Campus [Call number: TR897 S237G] (1).
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112.
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113.
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114.
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GPU Pro 6 : advanced rendering techniques / edited by Wolfgang Engel.
by Engel, Wolfgang [editor]. Material type: Book; Format:
print
; Literary form:
Not fiction
; Audience:
Specialized;
Copyright date: Boca Raton, Fla. : CRC Press/Taylor & Francis Group, ©2016Accession number(s): 2016000006178.Availability: Items available for loan: Main Campus [Call number: T385 G686 2016] (1).
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115.
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Grammar of the edit / Roy Thompson, Christopher J. Bowen
by Thompson, Roy | Bowen, Christopher J. Edition: 2nd ed.Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Amsterdam : Elsevier, c2009Accession number(s): 201003250010.Availability: Items available for loan: Main Campus [Call number: TR899 T465G 2009] (1).
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116.
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117.
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Guide to TV and video technology
by Trundle, Eugene. Edition: 2nd ed.Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Oxford : Newnes, 1996Accession number(s): 206015, 206016.Availability: Items available for loan: Main Campus [Call number: TK6600 T786G 1996] (1).
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118.
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119.
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Handbook of image and video processing / editor Al Bovik
by Bovik, Al [ed.]. Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: San Diego, Calif. : Academic Press, c2000Accession number(s): 200208010079.Availability: Items available for loan: Main Campus [Call number: TA1637 H362] (1).
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120.
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