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Your search returned 320 results.

161. Books
Introduction to the game industry / Michael E. Moore with Jennifer Sward

by Moore, Michael E | Sward, Jennifer.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Upper Saddle River, N.J. : Pearson/Prentice Hall, c2007Accession number(s): 200708240008.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 M667I] (1).

162. Books
Introduction to video game design and development / Joseph Saulter

by Saulter, Joseph.

Edition: McGraw-Hill international ed.Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Boston, Mass. : McGraw-Hill/Irwin, c2007Accession number(s): 200803140029.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 S284I 2007] (1).

163. Books
Inventory of ASEAN traditional games and sports / Inon Shaharuddin, Abdul Rahman general editor

by Inon Shaharuddin Abdul Rahman [ed.].

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Malaysia : ASEAN Committee on Culture and Information (ASEAN-COCI), c1998Accession number(s): 200312240029, 200312240030.Availability: Items available for loan: Main Campus [Call number: GV1201 I583] (1).

164. Books
iPad multiplayer magic / Michael Duggan.

by Duggan, Michael.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Australia : Course Technology, Cengage Learning, c2012Accession number(s): 201306030129.Availability: Items available for loan: Main Campus [Call number: QA 76.8 .I63 D833I] (1).

165. Books
iPhone & iPad game development for dummies / Neal Goldstein, Paris Buttfield-Addison, and Jon Manning.

by Goldstein, Neal | Buttfield-Addison, Paris | Manning, Jon.

Material type: book Book; Format: print ; Literary form: Not fiction ; Audience: Specialized; Publisher: Hoboken, N.J. : Wiley Publishing, c2011Other title: iPhone and iPad game development for dummies.Accession number(s): 201106060017.Availability: Items available for loan: Main Campus [Call number: QA76.8.I64 G642I 2011] (1).

166. Books
iPhone game development / Chris Craft and Jamey McElveen

by Craft, Chris | McElveen, Jamey.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Indianapolis, Ind. : Wiley, c2010Accession number(s): 201006110080.Availability: Items available for loan: Main Campus [Call number: QA76.8 .I64 C723I] (1).

167. Books
iPhone game development for teens / Clayton Crooks.

by Crooks, Clayton.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Australia : Course Technology, Cengage Learning, c2013Accession number(s): 201306030130.Availability: Items available for loan: Main Campus [Call number: QA 76.8 .I64 C766I] (1).

168. Books
J2ME : game programming / Martin J. Wells

by Wells, Martin J.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Boston, Mass. : Premier Press, c2004Accession number(s): 200502020004, 200503160058.Availability: Items available for loan: Main Campus [Call number: QA76.73 .J38 W444J] (1).

169.
Java 1.4 game programming [electronic resource] / Andrew Mulholland and Glenn Murphy.

by Mulholland, Andrew | Murphy, Glenn, 1908-.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Plano, Tex. : Wordware Pub., c2003Online access: Electronic Resources Availability: No items available

170.
Jenga

Material type: visual material Visual material; Type of visual material: legal article ; Audience: General; Accession number(s): 2022000000529, 2023000000907, 2023000000908, 2024000000185.Availability: Items available for loan: Main Campus [Call number: GAME0031] (4).

171. Motion Picture
Jumanji / Tristar Pictures presents ; director, Joe Johnston.

by Tristar Pictures | Johnston, Joe [director].

Material type: visual material Visual material; Format: electronic ; Type of visual material: motion picture ; Audience: General; Manufacturer: Culver City, Calif. : Sony Pictures Entertainment, 2017Accession number(s): 2022000000368.Availability: Items available for reference: Main Campus [Call number: PN1994 T747J 2017] (1).

172.
Kaker Laken Poker / author: Jacques Zeimet

by Zeimet, Jacques.

Material type: visual material Visual material; Type of visual material: legal article ; Audience: General; Berlin : Schmidt Spiele GmbH, [2023?]Accession number(s): 2023000000517.Availability: Items available for loan: Main Campus [Call number: GAME0052] (1).

173.
Kids around the world play! [electronic resource] : the best fun and games from many lands / Arlette N. Braman ; illustrated by Michele Nidenoff.

by Braman, Arlette N, 1952- | Nidenoff, Michele [ill.].

Material type: book Book; Format: print ; Literary form: Not fiction ; Audience: Juvenile; Publisher: New York, N.Y. : John Wiley & Sons, c2002Online access: Electronic Resources Availability: No items available

174. Books
Killer game programming in Java / Andrew Davison.

by Davison, Andrew.

Edition: 1st ed.Material type: book Book; Format: print ; Literary form: Not fiction ; Audience: Specialized; Publisher: Beijing : O'Reilly, 2005Accession number(s): 2015000003170.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 D384K 2005] (1).

175. Books
Kinect open source programming secrets : hacking the Kinect with OpenNI, NITE, and Java / Andrew Davison.

by Davison, Andrew.

Material type: book Book; Format: print ; Literary form: Not fiction ; Audience: Specialized; Publisher: New York, N.Y. : McGraw-Hill, © 2012Accession number(s): 2015000005666.Availability: Items available for loan: Main Campus [Call number: TK6681 D384K 2012] (1).

176. Books
Language teaching games and contests

by Lee, W.R.

Edition: 2nd ed.Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Oxford : Oxford Univ. Press, 1984Accession number(s): 48353.Availability: Items available for loan: Main Campus [Call number: PB36 L43L 1984] (1).

177. Books
Learn GameSalad for iOS : game development for iPhone, iPad, and HTML5 / David Guerineau

by Guerineau, David.

Material type: book Book; Format: print ; Audience: Specialized; Publisher: New York : Apress, ©2012Accession number(s): 201405160003.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 G837L 2012] (1).

178. Books
Learning C# by developing games with Unity 5.x : develop your first interactive 2D platformer game by learning the fundamentals of C# / Greg Lukosek.

by Lukosek, Greg [author].

Edition: Second editionMaterial type: book Book; Format: print ; Literary form: Not fiction ; Audience: Specialized; Publisher: Birmingham : Packt Publishing, 2016Accession number(s): 2016000005918.Availability: No items available Checked out (1).

179.
Learning C# by developing games with Unity 2019 [electronic resource] : code in C# and build 3D games with Unity / Harrison Ferrone

by Ferrone, Harrison [author].

Edition: Fourth editionMaterial type: book Book; Format: print ; Literary form: Not fiction ; Audience: Specialized; Copyright date: Birmingham : Packt Publishing, ©2019Online access: Electronic Resources Availability: No items available

180. Books
Learning with digital games : a practical guide to engaging students in higher education / Nicola Whitton

by Whitton, Nicola.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: New York, N.Y. : Routledge, 2010Accession number(s): 201006090001.Availability: Items available for loan: Main Campus [Call number: LB2395.7 W447L] (1).


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