Refine your search

Your search returned 341 results.

181.
Kids around the world play! [electronic resource] : the best fun and games from many lands / Arlette N. Braman ; illustrated by Michele Nidenoff.

by Braman, Arlette N, 1952- | Nidenoff, Michele [ill.].

Material type: book Book; Format: print ; Literary form: Not fiction ; Audience: Juvenile; Publisher: New York, N.Y. : John Wiley & Sons, c2002Online access: Electronic Resources Availability: No items available

182. Books
Killer game programming in Java / Andrew Davison.

by Davison, Andrew.

Edition: 1st ed.Material type: book Book; Format: print ; Literary form: Not fiction ; Audience: Specialized; Publisher: Beijing : O'Reilly, 2005Accession number(s): 2015000003170.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 D384K 2005] (1).

183. Books
Kinect open source programming secrets : hacking the Kinect with OpenNI, NITE, and Java / Andrew Davison.

by Davison, Andrew.

Material type: book Book; Format: print ; Literary form: Not fiction ; Audience: Specialized; Publisher: New York, N.Y. : McGraw-Hill, © 2012Accession number(s): 2015000005666.Availability: Items available for loan: Main Campus [Call number: TK6681 D384K 2012] (1).

184. Books
Language teaching games and contests

by Lee, W.R.

Edition: 2nd ed.Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Oxford : Oxford Univ. Press, 1984Accession number(s): 48353.Availability: Items available for loan: Main Campus [Call number: PB36 L43L 1984] (1).

185. Books
Learn GameSalad for iOS : game development for iPhone, iPad, and HTML5 / David Guerineau

by Guerineau, David.

Material type: book Book; Format: print ; Audience: Specialized; Publisher: New York : Apress, ©2012Accession number(s): 201405160003.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 G837L 2012] (1).

186. Books
Learning C# by developing games with Unity 5.x : develop your first interactive 2D platformer game by learning the fundamentals of C# / Greg Lukosek.

by Lukosek, Greg [author].

Edition: Second editionMaterial type: book Book; Format: print ; Literary form: Not fiction ; Audience: Specialized; Publisher: Birmingham : Packt Publishing, 2016Accession number(s): 2016000005918.Availability: No items available Checked out (1).

187.
Learning C# by developing games with Unity 2019 [electronic resource] : code in C# and build 3D games with Unity / Harrison Ferrone

by Ferrone, Harrison [author].

Edition: Fourth editionMaterial type: book Book; Format: print ; Literary form: Not fiction ; Audience: Specialized; Copyright date: Birmingham : Packt Publishing, ©2019Online access: Electronic Resources Availability: No items available

188. Books
Learning with digital games : a practical guide to engaging students in higher education / Nicola Whitton

by Whitton, Nicola.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: New York, N.Y. : Routledge, 2010Accession number(s): 201006090001.Availability: Items available for loan: Main Campus [Call number: LB2395.7 W447L] (1).

189. Books
Learning XNA 4.0 / Aaron Reed.

by Reed, Aaron.

Material type: book Book; Format: print ; Literary form: Not fiction ; Audience: Specialized; Publisher: Beijing : O'Reilly, c2011Accession number(s): 201106060028.Availability: Items available for loan: Main Campus [Call number: QA76.76.C672 R442L 2011] (1).

190.
Lost Ruins of Arnak / a game by Min & Elwen

by Min & Elwen.

Material type: visual material Visual material; Type of visual material: legal article ; Audience: General; Hloubetín : Czech Games Edition, ©2020Accession number(s): 2024000000348.Availability: Items available for loan: Main Campus [Call number: GAME0076] (1).
Lists:

191.
Macromedia Flash MX 2004 [electronic resource] : Game Programming / Craig S.Murray, Justin Everett-Church.

by Murray, Craig S | Everett-Church, Justin.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Cincinnati, Ohio : Premier Press, ©2004Online access: Electronic Resources Availability: No items available

192. Books
Macromedia Flash MX 2004 game design demystified / Jobe Makar and Ben Winiarczyk

by Makar, Jobe | Winiarczyk, Ben.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Berkeley, Calif. : Macromedia Press, c2004Accession number(s): 200412140085.Availability: Items available for loan: Main Campus [Call number: TR897.7 M342M] (1).

193. Books
Macromedia Flash professional 8 game development / Glen Rhodes

by Rhodes, Glen.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Boston, Mass. : Charles River Media, c2007Accession number(s): 200804020027.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 R462M] (1).

194. Books
Making models & games / compiled and revised by Beryl Leitch, Margaret Crowther and Jenny Mulherin ; projects designed by Jervis Tuttell and Frank Cawley

by Leitch, Beryl [comp.] | Crowther, Margaret [comp.] | Mulherin, Jenny [comp.].

Edition: Reference ed.Material type: book Book; Literary form: Not fiction ; Audience: General; Publisher: New York, N.Y : Marshall Cavendish, 1991Other title: The Marshall Cavendish step-by-step guide to craft projects : making models & games | Making models and games.Accession number(s): 200206200210.Availability: Items available for loan: Main Campus [Call number: TT916 M344 1991] (1).

195. Books
Massively multiplayer game development / edited by Thor Alexander

by Alexander, Thor, 1968- [ed.].

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Hingham, Mass. : Charles River Media, c2003Accession number(s): 200408020006, 200408020007.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 M377] (1).

196. Books
Mathematics for 3D game programming and computer graphics / Eric Lengyel

by Lengyel, Eric.

Edition: 2nd ed.Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Hingham, Mass. : Charles River Media, c2004Accession number(s): 200408050034, 200409080059, 200408050035.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 L463M 2004] (1).

197. Books
Maya Python for games and film : a complete reference for Maya Python and the Maya Python API / Adam Mechtley, Ryan Trowbridge.

by Mechtley, Adam | Trowbridge, Ryan.

Material type: book Book; Format: print ; Literary form: Not fiction ; Audience: Specialized; Publisher: Amsterdam : Elsevier, c2012Accession number(s): 201306040046.Availability: Items available for loan: Main Campus [Call number: QA76.76.C672 M423M] (1).

198. Books
Microsoft XNA game studio 2.0 : learn programming now! / Rob Miles

by Miles, Rob.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Redmond, Wash. : Microsoft Press, c2008Accession number(s): 200807260067.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 M543M] (1).

199. Books
Microsoft XNA game studio creator's guide : an introduction to XNA game programming / Stephen Cawood, Pat McGee

by Cawood, Stephen | McGee, Pat.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: New York, N.Y. : McGraw Hill, c2007Accession number(s): 200709250003.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 C386M] (1).

200. Books
Microsoft XNA unleashed : graphics and game programming for Xbox 360 and Windows / Chad Carter

by Carter, Chad.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Indianapolis, Ind. : Sams, c2008Accession number(s): 200804020024.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 C377M] (1).


- Copyright © 2022 Library and Learning Space -

Powered by Koha