Your search returned 49 results.

41. Books
The video game theory reader / edited by Mark J.P. Wllf and Bernard Perron

by Wolf, Mark J. P [ed.].

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: New York, N.Y. : Routledge, 2003Accession number(s): 200412280047, 200412280046.Availability: Items available for loan: Main Campus [Call number: GV1469.3 V523] (1).

42. Books
Torque for teens / Michael Duggan

by Duggan, Michael.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Boston, Mass. : Thomson/Course Technology, c2008Accession number(s): 200804020030.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 D833T] (1).

43. Books
Unity 5 from zero to proficiency (Beginner) : a step-by-step guide to coding your first game / Patrick Felicia.

by Felicia, Patrick [author].

Material type: book Book; Format: print ; Literary form: Not fiction ; Audience: Specialized; Publisher: United States : [publisher not identified], 2015Accession number(s): 2016000005917.Availability: Items available for loan: Main Campus [Call number: QA76.76.C672 F444U 2015] (1).

44. Books
Unity 5 from zero to proficiency (Beginner) : a step-by-step guide to coding your first game / Patrick Felicia.

by Felicia, Patrick [author].

Edition: Third editionMaterial type: book Book; Format: print ; Literary form: Not fiction ; Audience: Specialized; Publisher: [United States] : Patrick Felicia, 2019Accession number(s): 2019000001471.Availability: Items available for loan: Main Campus [Call number: QA76.76.C672 F444U 2019] (1).

45. Books
Unity 5 from zero to proficiency (foundations) : a step-by-step guide to creating your first game / Patrick Felicia.

by Felicia, Patrick [author].

Material type: book Book; Format: print ; Literary form: Not fiction ; Audience: Specialized; Publisher: United States : [publisher not identified], 2015Accession number(s): 2016000005916.Availability: Items available for loan: Main Campus [Call number: QA76.76.C672 F444U 2015] (1).

46. Books
Videogames / James Newman

by Newman, James.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: London : Routledge, 2004Accession number(s): 200407300010, 200407300011.Availability: Items available for loan: Main Campus [Call number: GV1469.3 N485V] (1).

47. Books
Vintage games : an insider look at the history of Grand Theft Auto, Super Mario, and the most influential games of all time / Bill Loguidice, Matt Barton

by Loguidice, Bill | Barton, Matt.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Amsterdam : Elsevier, c2009Accession number(s): 201003230002.Availability: Items available for loan: Main Campus [Call number: GV1469.3 L638V] (1).

48. Books
XNA Game Studio 4.0 programming : developing for Windows phone 7 and Xbox 360 / Tom Miller, Dean Johnson

by Miller, Tom | Johnson, Dean.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Upper Saddle River, N.J. : Addison-Wesley, c2011Accession number(s): 201103240031.Availability: Items available for loan: Main Campus [Call number: QA 76.76 .C672 M544X] (1).

49. Books
XNA game studio express : developing games for Windows and the Xbox 360 / Joseph Hall

by Hall, Joseph.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Boston, Mass. : Thomson/Course Technology, c2008Accession number(s): 200804020023.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 H344X] (1).


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