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Your search returned 331 results.

81. Books
Drama games for those who like to say no / Chris Johnston ; foreword by Ken Livingstone.

by Johnston, Chris.

Material type: book Book; Format: print ; Literary form: Not fiction ; Audience: Specialized; Publisher: London : Nick Hern Books, 2015Accession number(s): 2015000005677.Availability: Items available for loan: Main Campus [Call number: PN2075 J636D 2015] (1).

82.
Dream On! / game design : Julien Prothiere and Alexandre Droit

by Prothiere, Julien | Droit, Alexandre.

Material type: visual material Visual material; Type of visual material: legal article ; Audience: General; Copyright date: Singapore : CMON Global Limited, ©2021Accession number(s): 2024000000695.Availability: Items available for loan: Main Campus [Call number: GAME0090] (1).
Lists:

83. Books
DSLR cinema : crafting the film look with video / Kurt Lancaster.

by Lancaster, Kurt, 1967-.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Amsterdam : Elsevier, c2011Accession number(s): 201209250006, 201209250007.Availability: Items available for loan: Main Campus [Call number: TR 862 L362D] (2).

84. Books
Essential mathematics for games and interactive applications : a programmer's guide / James M. Van Verth, Lars M. Bishop

by Van Verth, James M | Bishop, Lars M.

Edition: 2nd ed.Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Amsterdam : Elsevier, c2008Other title: Essential mathematics for games & interactive applications : a programmer's guide.Accession number(s): 200901270050.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 V368E 2008] (1).

85. Books
Evaluating user experience in games : concepts and methods / Regina Bernhaupt editor.

by Bernhaupt, Regina [ed.].

Material type: book Book; Format: print ; Literary form: Not fiction ; Audience: Specialized; Publisher: London : Springer, c2010Accession number(s): 201207090065.Availability: Items available for loan: Main Campus [Call number: GV1469.15 E924 2010] (1).

86. Books
Family games / edited by Brian Burns

by Burns, Brian [ed.].

Material type: book Book; Literary form: Not fiction ; Audience: General; Publisher: Kent : Grange, 2002Accession number(s): 200304230021, 200304230022.Availability: Items available for loan: Main Campus [Call number: GV182.8 F354] (1).

87. Books
First person : new media as story, peformance, and game / edited by Noah Wardrip-Fruin and Pat Harrigan ; designed by Michael Crumpton

by Wardrip-Fruin, Noah [ed.] | Harrigan, Pat [ed.].

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Cambridge, Mass. : MIT Press, c2004Accession number(s): 200408130050, 200409080026.Availability: Items available for loan: Main Campus [Call number: GV1462.17 .S63 F577] (1).

88. Books
Flash games studio / Sham Bhangal ... [et al.]

by Bhangal, Sham.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Birmingham : Friends of ED, 2001Accession number(s): 200208030012, 200208030013, 200208030015.Availability: No items available

89. Books
Flash MX games : actionscript for artists / Nik Lever

by Lever, Nik.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Oxford : Focal Press, 2003Accession number(s): 200406280013, 200406280014.Availability: Items available for loan: Main Campus [Call number: TR897.7 L483F] (1).

90. Books
From gamer to game designer : the official Far Cry 2 map editing guide / David Hutchison.

by Hutchison, David, 1968-.

Material type: book Book; Format: print ; Literary form: Not fiction ; Audience: Specialized; Publisher: Australia : Course Technology, Cengage Learning, c2008Accession number(s): 201005140005.Availability: Items available for loan: Main Campus [Call number: QA76.76.C672 H872F] (1).

91.
Fruit Passion / game design : Peter Szollosi ; Eagle-Gryphon Games

by Szollosi, Peter | Eagle-Gryphon Games | FRED Distribution Inc.

Material type: visual material Visual material; Type of visual material: legal article ; Audience: General; Manufacturer: China : FRED Distribution Inc., ©2020Accession number(s): 2023000000096.Availability: Items available for loan: Main Campus [Call number: GAME0049] (1).

92. Books
Game AI pro : collected wisdom of game AI professionals / edited by Steven Rabin.

by Rabin, Steve [ed.].

Material type: book Book; Format: print ; Literary form: Not fiction ; Audience: Specialized; Publisher: Boca Raton, Fla. : CRC Press/Taylor & Francis Group, 2014Accession number(s): 2016000006168.Availability: Items available for loan: Main Campus [Call number: QA76.76.C672 G353 2014] (1).

93. Books
Game AI pro2 : collected wisdom of game AI professionals / edited by Steven Rabin.

by Rabin, Steven [editor].

Material type: book Book; Format: print ; Literary form: Not fiction ; Audience: Specialized; Copyright date: Boca Raton, Fla. : CRC Press/Taylor & Francis Group, ©2015Accession number(s): 2016000006177.Availability: Items available for loan: Main Campus [Call number: QA76.76.C672 G353 2015] (1).

94. Books
Game analytics : maximizing the value of player data / Magy Seif El-Nasr, Anders Drachen, Alessandro Canossa editors.

by El-Nasr, Magy Seif [ed.] | Drachen, Anders [ed.] | Canossa, Alessandro [ed.].

Material type: book Book; Format: print ; Literary form: Not fiction ; Audience: Specialized; Publisher: London : Springer, c2013Accession number(s): 2014000003233.Availability: No items available Checked out (1).

95. Books
Game and graphics programming for iOS and Android with OpenGL ES 2.0 / Romain Marucchi-Foino.

by Marucchi-Foino, Romain.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Chichester : Wiley, 2012Accession number(s): 201205310033, 201206150042.Availability: Items available for loan: Main Campus [Call number: QA 76.76 .A65 M278G] (2).

96. Books
Game architecture and design : a new edition / Andrew Rollings, Dave Morris

by Rollings, Andrew | Morris, Dave.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Boston, Mass. : New Riders, c2004Accession number(s): 200403100049, 200403100050.Availability: No items available In transit (1).

97. Books
Game art : the graphic art of computer games / Dave Morris and Leo Hartas

by Morris, Dave.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: New York, N.Y. : Watson-Guptill, 2003Accession number(s): 200310020047, 200310020048.Availability: Items available for loan: Main Campus [Call number: T385 M677G] (1).

98. Books
Game art : creation, direction, and careers / Riccard Linde

by Linde, Riccard.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Hingham, Mass. : Charles River Media, c2005Accession number(s): 200804020032.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 L562G] (1).

99. Books
Game character creation with blender and unity / Chris Totten.

by Totten, Christopher W.

Material type: book Book; Format: print ; Literary form: Not fiction ; Audience: Specialized; Publisher: Indianapolis, Ind. : Wiley, c2012Accession number(s): 201306040025.Availability: Items available for loan: Main Campus [Call number: QA76.76.C672 T677G] (1).

100. Books
Game coding complete / Mike "MrMike" McShaffry and David "Rez" Graham.

by McShaffry, Mike | Graham, David.

Edition: 4th ed.Material type: book Book; Format: print ; Literary form: Not fiction ; Audience: Specialized; Publisher: Australia : Course Technology, Cengage Learning, 2013Accession number(s): 2015000003977.Availability: Items available for loan: Main Campus [Call number: QA76.76.C672 M327G 2013] (1).


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