Your search returned 46 results.

1. Books
3ds max 6 animation and visual effects techniques / Sanford Kennedy

by Kennedy, Sanford, 1943-.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Hingham, Mass. : Charles River Media, c2004Accession number(s): 200408050036, 200408050037.Availability: Items available for loan: Main Campus [Call number: TR897.7 K466T] (1).

2. Books
Advanced Bryce creations / R. Shamms Mortier

by Mortier, R. Shamms.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Hingham, Mass. : Charles River Media, c2001Other title: Advanced Bryce creations : photorealistic 3D worlds.Accession number(s): 200207030053.Availability: Items available for loan: Main Campus [Call number: T385 M677A] (1).

3. Books
AI application programming / M. Tim Jones

by Jones, M. Tim.

Edition: 2nd ed.Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Hingham, Mass : Charles River Media, c2005Accession number(s): 200602230040.Availability: Items available for loan: Main Campus [Call number: Q336 J663A 2005] (1).

4. Books
AI game programming wisdom 2 / edited by Steve Rabin

by Rabin, Steve [ed.].

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Hingham, Mass. : Charles River Media, c2004Accession number(s): 200408050008, 200408050009.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 A774] (1).

5. Books
Animating facial features and expressions / Bill Fleming and Darris Dobbs

by Fleming, Bill | Dobbs, Darris.

Material type: book Book festschrift ; Literary form: Not fiction ; Audience: Specialized; Publisher: Rockland, Mass. : Charles River Media, c1999Accession number(s): 200208050028, 200211270298.Availability: Items available for loan: Main Campus [Call number: TR897.7 F535A] (1).

6. Books
Animating real-time game characters / Paul Steed

by Steed, Paul.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Hingham, Mass. : Charles River Media, c2003Accession number(s): 200502020003, 200503160068.Availability: Items available for loan: Main Campus [Call number: TR897.7 S733A] (1).

7. Books
Awesome game creation : no programming required / Luke Ahearn

by Ahearn, Luke.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Rockland, Mass. : Charles River Media, c2000Accession number(s): 200207030046, 200207030047.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 A322A] (1).

8. Books
Basic game design and creation for fun & learning / Nanu Swamy, Naveena Swamy

by Swamy, Nanu | Swamy, Naveena.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Hingham, Mass. : Charles River Media, c2006Other title: Basic game design and creation for fun and learning.Accession number(s): 200611160090.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 S925B] (1).

9. Books
Complete digital photography / Ben Long

by Long, Ben.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Hingham, Mass. : Charles River Media, c2001Accession number(s): 200306200027, 200307150083.Availability: Items available for loan: Main Campus [Call number: TR267 L663C] (1).

10. Reference Book
Computer graphics dictionary / edited by Roger T. Stevens

by Stevens, Roger T, 1927-.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Hingham, Mass. : Charles River Media, c2002Accession number(s): 200306060028.Availability: Items available for reference: Main Campus [Call number: REF T385 S738C] (1).

11. Books
Creating game art for 3D engines / Brad Strong

by Strong, Brad.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Boston, Mass. : Charles River Media, c2008Accession number(s): 200804020035.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 S776C] (1).

12. Books
Crystal Reports XI for developers / David McAmis

by McAmis, David.

Material type: book Book; Literary form: Not fiction Publisher: Hingham, Mass. : Charles River Media, c2006Accession number(s): 200802070006.Availability: Items available for loan: Main Campus [Call number: HF5719 M322C] (1).

13. Books
Data structures and algorithms for game developers / Allen Sherrod

by Sherrod, Allen.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Boston, Mass. : Charles River Media, c2007Accession number(s): 200807260037.Availability: No items available In transit (1).

14. Books
Digital filmmaking handbook / Ben Long and Sonja Schenk

by Long, Ben | Schenk, Sonja.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Rockland, Mass. : Charles River Media, c2000Accession number(s): 200207030005, 200207030006.Availability: Items available for loan: Main Campus [Call number: TR860 L663D] (1).

15. Books
Game art : creation, direction, and careers / Riccard Linde

by Linde, Riccard.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Hingham, Mass. : Charles River Media, c2005Accession number(s): 200804020032.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 L562G] (1).

16. Books
Game design : a practical approach / Paul Schuytema

by Schuytema, Paul.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Boston, Mass. : Charles River Media, c2007Accession number(s): 200705010021.Availability: No items available In transit (1).

17. Books
Game level design / Ed Byrne

by Byrne, Edward, 1975-.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Hingham, Mass. : Charles River Media, c2005Accession number(s): 200602160002.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 B976G] (1).

18. Books
Game modeling using low polygon techniques / Chad and Eric Walker

by Walker, Chad Gregory | Walker, Eric Gregory.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Hingham, Mass. : Charles River Media, c2001Accession number(s): 200804050141.Availability: Items available for loan: Main Campus [Call number: N 7433.8 W344G] (1).

19. Books
Game programming gems / edited by Mark A. DeLoura

by DeLoura, Mark A [ed.].

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Rockland, Mass. : Charles River Media, c2000Accession number(s): 200502020011, 200503160067.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 G353] (1).

20. Books
Game programming gems 2 / edited by Mark A. DeLoura

by DeLoura, Mark A [ed.].

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Hingham, Mass. : Charles River Media, c2001Accession number(s): 200207200113, 200502020014.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 G353] (1).


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