Your search returned 3 results.

1. Books
Animating real-time game characters / Paul Steed

by Steed, Paul.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Hingham, Mass. : Charles River Media, c2003Accession number(s): 200502020003, 200503160068.Availability: Items available for loan: Main Campus [Call number: TR897.7 S733A] (1).

2. Books
Creating music and sound for games / G.W. Childs IV

by Childs, G.W.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Boston, Mass. : Thomson Course Technology PTR, c2007Accession number(s): 200906040012.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 C444C] (1).

3. Books
The game artist's guide to Maya / Michael McKinley

by McKinley, Michael.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: San Francisco, Calif. : Sybex, c2005Accession number(s): 200508310068.Availability: Items available for loan: Main Campus [Call number: TR897.7 M324G] (1).


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