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Your search returned 167 results.

1. Books
.NET game programming with directX 9.0 / Alexandre Santos Lobao and Ellen Hatton

by Lobao, Alexandre Santos | Hatton, Ellen.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Berkeley, Calif. : Apress, c2003Accession number(s): 200311080045, 200402050131.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 L622N] (1).

2. Books
3D for iPhone apps with Blender and SIO2 : your guide to creating 3D games and more with open-source software / Tony Mullen.

by Mullen, Tony, 1971-.

Material type: book Book; Format: print ; Literary form: Not fiction ; Audience: Specialized; Publisher: Indianapolis, Ind. : Wiley, c2010Accession number(s): 201306040002.Availability: Items available for loan: Main Campus [Call number: QA76.76.C672 M844T] (1).

3. Books
3D game programming all in one / Kenneth C. Finney

by Finney, Kenneth C.

Edition: 2nd ed.Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Boston, Mass. : Thomson Course Technology PTR, c2007Accession number(s): 200804020031.Availability: Items available for loan: Main Campus [Call number: QA 76.76 .C672 F566T 2007] (1).

4. Books
3D game programming for teens / Maneesh Sethi and Eric Grebler

by Sethi, Maneesh | Grebler, Eric.

Edition: 2nd ed.Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Australia : Course Technology, Cengage Learning, c2009Accession number(s): 201008270041.Availability: Items available for loan: Main Campus [Call number: QA 76.76 .C672 S473T 2009] (1).

5. Books
3D games : animation and advanced real-time rendering. Volume two / Alan Watt and Fabio Policarpo

by Watt, Alan H, 1942- | Policarpo, Fabio.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Harlow : Addison-Wesley, 2003Accession number(s): 200408050054, 200408050055.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 W377T] (1).

6. Books
3D games : real-time rendering and software technology. Volume one / Alan Watt and Fabio Policarpo

by Watt, Alan H, 1942- | Policarpo, Fabio.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Harlow : Pearson/Addison Wesley, 2001Accession number(s): 200410200056.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 W377T] (1).

7. Books
3D graphics for game programming / JungHyun Han.

by Han, JungHyun.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Boca Raton, Fla. : CRC Press, c2011Accession number(s): 201308190007.Availability: Items available for loan: Main Campus [Call number: QA 76.76 .C672 H36T] (1).

8. Books
3D math primer for graphics and game development / Fletcher Dunn, Ian Parberry.

by Dunn, Fletcher | Parberry, Ian.

Edition: 2nd ed.Material type: book Book; Format: print ; Literary form: Not fiction ; Audience: Specialized; Publisher: Boca Raton, Fla. : CRC Press/Taylor & Francis Group, c2011Other title: Three-D math primer for graphics and game development.Accession number(s): 2016000006175.Availability: Items available for loan: Main Campus [Call number: T385 D866T 2011] (1).

9.
3D math primer for graphics and game development [electronic resource] / Fletcher Dunn and Ian Parberry.

by Dunn, Fletcher | Parberry, Ian.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Plano, Tex. : Wordware Pub., c2002Other title: Three D primer for graphics and game development.Online access: Electronic Resources Availability: No items available

10. Books
3ds Max modeling for games : insider's guide to game character, vehicle, and environment modeling. Volume 1 / Andrew Gahan.

by Gahan, Andrew.

Edition: 2nd ed.Material type: book Book; Format: print ; Literary form: Not fiction ; Audience: Specialized; Publisher: Amsterdam : Elsevier, c2011Accession number(s): 201306040003.Availability: Items available for loan: Main Campus [Call number: TR897.7 G332T 2011] (1).

11. Books
3ds Max modeling for games. Volumn II, Insider's guide to stylized modeling / Andrew Gahan.

by Gahan, Andrew.

Material type: book Book; Format: print ; Literary form: Not fiction ; Audience: Specialized; Publisher: Amsterdam : Elsevier, c2012Accession number(s): 201306040004.Availability: Items available for loan: Main Campus [Call number: TR897.7 G332T] (1).

12. Books
1000 game heroes / David Choquet

by Choquet, David.

Material type: book Book; Literary form: Not fiction ; Audience: General; Publisher: Koln : Taschen, c2002Accession number(s): 200304240100, 200307150091.Availability: Items available for loan: Main Campus [Call number: GV1229 C466O] (2).

13. Books
A theory of fun for game design / by Raph Koster.

by Koster, Raph, 1971-.

Edition: 2nd. ed.Material type: book Book; Format: print ; Literary form: Not fiction ; Audience: Specialized; Publisher: Sebastopol, Calif. : O'Reilly Media, c2014Accession number(s): 201406230010.Availability: Items available for loan: Main Campus [Call number: QA76.76.C672 K677T 2014] (1).

14. Books
ActionScript 3.0 game programming university / Gary Rosenzweig

by Rosenzweig, Gary.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Indianapolis, Ind. : Que, c2008Accession number(s): 200807230034.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 R673A] (1).

15. Books
Advanced 3D game programming all in one / Kenneth C. Finney

by Finney, Kenneth C.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Boston, Mass. : Thomson Course Technology PTR, c2005Accession number(s): 200804220015.Availability: Items available for loan: Main Campus [Call number: QA 76.76 .C672 F566A] (1).

16. Books
Advanced Lingo for games

by Rosenzweig, Gary.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Indianapolis, Ind. : Hayden, 2000Accession number(s): 190720010014.Availability: Items available for loan: Main Campus [Call number: QA76.73 .L22 R673A] (1).

17. Books
AI game engine programming / Brian Schwab

by Schwab, Brian.

Edition: 2nd ed.Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Australia : Course Technology, Cengage Learning, c2009Accession number(s): 201006110097.Availability: Items available for loan: Main Campus [Call number: QA 76.76 .C672 S382A 2009] (1).

18. Books
AI game programming wisdom 2 / edited by Steve Rabin

by Rabin, Steve [ed.].

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Hingham, Mass. : Charles River Media, c2004Accession number(s): 200408050008, 200408050009.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 A774] (1).

19. Books
Amazing 3-D Games adventure set

by Myers, Lary | Weiskamp, Keith, ed.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Scottsdale, Ariz. : Coriolis Group, 1995Accession number(s): 169406.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 M937A] (1).

20. Books
Andrew Rollings and Ernest Adams on game design / Andrew Rollings, Ernest Adams

by Rollings, Andrew | Adams, Ernest.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Boston, Mass. : New Riders, c2003Accession number(s): 200404290021, 200404290022.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 R644A] (1).


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