Your search returned 33 results.

1. Books
3D for iPhone apps with Blender and SIO2 : your guide to creating 3D games and more with open-source software / Tony Mullen.

by Mullen, Tony, 1971-.

Material type: book Book; Format: print ; Literary form: Not fiction ; Audience: Specialized; Publisher: Indianapolis, Ind. : Wiley, c2010Accession number(s): 201306040002.Availability: Items available for loan: Main Campus [Call number: QA76.76.C672 M844T] (1).

2. Books
Advanced iOS 4 programming : developing mobile applications for Apple iPhone, iPad, and iPod touch / Maher Ali.

by Ali, Maher.

Material type: book Book; Format: print ; Literary form: Not fiction ; Audience: Specialized; Publisher: Chichester : Wiley, 2010Accession number(s): 201106060025.Availability: Items available for loan: Main Campus [Call number: QA76.8.I64 A44A] (1).

3. Books
Beginning iOS 4 application development / Wei-Meng Lee.

by Lee, Wei-Meng.

Material type: book Book; Format: print ; Literary form: Not fiction ; Audience: Specialized; Publisher: Indianapolis, Ind. : Wiley, c2010Accession number(s): 201106060020.Availability: Items available for loan: Main Campus [Call number: QA76.8.I64 L43B 2010] (1).

4. Books
Beginning iOS 5 development : exploring the iOS SDK / Dave Mark, Jack Nutting, Jeff LaMarche.

by Mark, Dave | Nutting, Jack | LaMarche, Jeff.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: [Berkeley, Calif.] : Apress, 2012Accession number(s): 201208150001.Availability: Items available for loan: Main Campus [Call number: QA 76.8 .I64 M374B] (1).

5. Books
Beginning iOS 6 development : exploring the iOS SDK / David Mark ... [et al.].

by Mark, Dave.

Material type: book Book; Format: print ; Literary form: Not fiction ; Audience: Specialized; Publisher: New York, N.Y. : Apress, c2013Other title: Beginning iOS6 development : exploring the iOS SDK.Accession number(s): 201306040013.Availability: Items available for loan: Main Campus [Call number: QA76.8.I64 B434] (1).

6. Books
Beginning iOS game development / Patrick Alessi.

by Alessi, Patrick.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Indianapolis, Ind. : Wiley, c2012Accession number(s): 201205310005, 201208070010.Availability: Items available for loan: Main Campus [Call number: QA 76.76 .C672 A437B] (2).

7. Books
Building iPhone apps with HTML, CSS, and JavaScript / Jonathan Stark

by Stark, Jonathan.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Beijing : O'Reilly, 2010Accession number(s): 201008260016.Availability: Items available for loan: Main Campus [Call number: QA76.8 .I64 S727B] (1).

8. Books
Creating 3D game art for the iPhone with unity : featuring modo and blender pipelines / Wes McDermott.

by McDermott, Wes.

Material type: book Book; Format: print ; Literary form: Not fiction ; Audience: Specialized; Publisher: Amsterdam : Elsevier, c2011Accession number(s): 201306040018.Availability: Items available for loan: Main Campus [Call number: T385 M323C 2011] (1).

9. Books
Head first iPhone development / Dan Pilone, Tracey Pilone

by Pilone, Dan | Pilone, Tracey.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Beijing : O'Reilly, c2010Accession number(s): 201109120008.Availability: Items available for loan: Main Campus [Call number: QA 76.8 .I64 P546H] (1).

10. Books
Introduction to wireless localization : with iPhone SDK examples / Eddie C.L. Chan, George Baciu.

by Chan, Eddie C.L | Baciu, George, 1961-.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: [Singapore] : IEEE, 2012Accession number(s): 201304090001.Availability: No items available Checked out (1).

11. Books
iPhone & iPad game development for dummies / Neal Goldstein, Paris Buttfield-Addison, and Jon Manning.

by Goldstein, Neal | Buttfield-Addison, Paris | Manning, Jon.

Material type: book Book; Format: print ; Literary form: Not fiction ; Audience: Specialized; Publisher: Hoboken, N.J. : Wiley Publishing, c2011Other title: iPhone and iPad game development for dummies.Accession number(s): 201106060017.Availability: Items available for loan: Main Campus [Call number: QA76.8.I64 G642I 2011] (1).

12. Books
iPhone 4S all-in-one for dummies / by Joe Hutsko and Barbara Boyd.

by Hutsko, Joe, 1963- | Boyd, Barbara.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Hoboken, N.J. : Wiley, c2012Accession number(s): 201205310006.Availability: Items available for loan: Main Campus [Call number: QA 76.8 .I64 H877I] (1).

13. Books
iPhone and iOS forensics : investigation, analysis and mobile security for Apple iPhone, iPad and iOS devices / Andrew Hoog, Katie Strzempka ; technical editor Robert Maxwell.

by Hoog, Andrew | Strzempka, Katie | Maxwell, Robert [ed.].

Material type: book Book; Format: print ; Literary form: Not fiction ; Audience: Specialized; Publisher: Amsterdam : Elsevier, c2011Accession number(s): 201306040036.Availability: Items available for loan: Main Campus [Call number: QA76.8.I64 H663I 2011] (1).

14. Books
iPhone and iPad apps marketing : secrets to selling your iPhone and iPad apps / Jeffrey Hughes.

by Hughes, Jeffrey.

Material type: book Book; Format: print ; Literary form: Not fiction ; Audience: Specialized; Publisher: Indianapolis, Ind. : Que, 2010Accession number(s): 201106060030.Availability: Items available for loan: Main Campus [Call number: TK5103.2 H833I 2010] (1).

15. Books
iPhone app development : the missing manual / Craig Hockenberry

by Hockenberry, Craig.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Beijing : Pogue Press/O'reilly, 2010Accession number(s): 201007300070.Availability: Items available for loan: Main Campus [Call number: QA76.8 .I64 H624I] (1).

16. Books
iPhone cool projects / Dave Mark, series editor ; Gary Bennett ... [et al.].

by Bennett, Gary | Mark, Dave [ed.].

Material type: book Book; Format: print ; Literary form: Not fiction ; Audience: Specialized; Publisher: Berkeley, Calif. : Apress, c2009Accession number(s): 201306040037.Availability: Items available for loan: Main Campus [Call number: TK5103.2 I636 2009] (1).

17. Books
iPhone design award-winning projects / : Chris dannen.

by Dannen, Chris.

Material type: book Book; Format: print ; Literary form: Not fiction ; Audience: Specialized; Publisher: [Berkeley, Calif.] : Apress, c2009Accession number(s): 201306040038.Availability: Items available for loan: Main Campus [Call number: QA76.8.I64 D366I 2009] (1).

18. Books
iPhone for programmers : an app-driven approach / Paul Deitel ... [et al.]

by Deitel, Paul.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Upper Saddle River, N.J. : Prentice Hall, c2010Accession number(s): 201006110088.Availability: Items available for loan: Main Campus [Call number: QA 76.8 .I64 I636] (1).

19. Books
iPhone game development / Chris Craft and Jamey McElveen

by Craft, Chris | McElveen, Jamey.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Indianapolis, Ind. : Wiley, c2010Accession number(s): 201006110080.Availability: Items available for loan: Main Campus [Call number: QA76.8 .I64 C723I] (1).

20. Books
iPhone game development for teens / Clayton Crooks.

by Crooks, Clayton.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Australia : Course Technology, Cengage Learning, c2013Accession number(s): 201306030130.Availability: Items available for loan: Main Campus [Call number: QA 76.8 .I64 C766I] (1).


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