|
1.
|
|
Animating real-time game characters / Paul Steed
by Steed, Paul. Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Hingham, Mass. : Charles River Media, c2003Accession number(s): 200502020003, 200503160068.Availability: Items available for loan: Main Campus [Call number: TR897.7 S733A] (1).
|
|
2.
|
|
Character development in Blender 2.5 / Jonathan Williamson.
by Williamson, Jonathan. Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Australia : Course Technology, Cengage Learning, c2012Accession number(s): 201306030132.Availability: Items available for loan: Main Campus [Call number: TR 897.7 W544C] (1).
|
|
3.
|
|
Creative character design / Bryan Tillman.
by Tillman, Bryan. Material type: Book; Format:
print
; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Amsterdam : Elsevier, c2011Accession number(s): 201309180019.Availability: Items available for loan: Main Campus [Call number: NC825.C43 T544C] (1).
|
|
4.
|
|
DSLR cinema : crafting the film look with video / Kurt Lancaster.
by Lancaster, Kurt, 1967-. Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Amsterdam : Elsevier, c2011Accession number(s): 201209250006, 201209250007.Availability: Items available for loan: Main Campus [Call number: TR 862 L362D] (2).
|
|
5.
|
|
Game character creation with blender and unity / Chris Totten.
by Totten, Christopher W. Material type: Book; Format:
print
; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Indianapolis, Ind. : Wiley, c2012Accession number(s): 201306040025.Availability: Items available for loan: Main Campus [Call number: QA76.76.C672 T677G] (1).
|
|
6.
|
|
|
|
7.
|
|
The art of game characters / Leo Hartas
by Hartas, Leo. Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: New York, N.Y. : Harper Design, 2005Accession number(s): 200510120042, 200510120043.Availability: Items available for loan: Main Campus [Call number: T385 H377A] (2).
|
|
8.
|
|
The game artist's guide to Maya / Michael McKinley
by McKinley, Michael. Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: San Francisco, Calif. : Sybex, c2005Accession number(s): 200508310068.Availability: Items available for loan: Main Campus [Call number: TR897.7 M324G] (1).
|
|
9.
|
|
|