Your search returned 5 results.

1. Books
Animating real-time game characters / Paul Steed

by Steed, Paul.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Hingham, Mass. : Charles River Media, c2003Accession number(s): 200502020003, 200503160068.Availability: Items available for loan: Main Campus [Call number: TR897.7 S733A] (1).

2. Books
Character development in Blender 2.5 / Jonathan Williamson.

by Williamson, Jonathan.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Australia : Course Technology, Cengage Learning, c2012Accession number(s): 201306030132.Availability: Items available for loan: Main Campus [Call number: TR 897.7 W544C] (1).

3. Books
Creative character design / Bryan Tillman.

by Tillman, Bryan.

Material type: book Book; Format: print ; Literary form: Not fiction ; Audience: Specialized; Publisher: Amsterdam : Elsevier, c2011Accession number(s): 201309180019.Availability: Items available for loan: Main Campus [Call number: NC825.C43 T544C] (1).

4. Books
Game character creation with blender and unity / Chris Totten.

by Totten, Christopher W.

Material type: book Book; Format: print ; Literary form: Not fiction ; Audience: Specialized; Publisher: Indianapolis, Ind. : Wiley, c2012Accession number(s): 201306040025.Availability: Items available for loan: Main Campus [Call number: QA76.76.C672 T677G] (1).

5. Books
The art of game characters / Leo Hartas

by Hartas, Leo.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: New York, N.Y. : Harper Design, 2005Accession number(s): 200510120042, 200510120043.Availability: Items available for loan: Main Campus [Call number: T385 H377A] (2).


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