Your search returned 49 results.

1. Books
1000 game heroes / David Choquet

by Choquet, David.

Material type: book Book; Literary form: Not fiction ; Audience: General; Publisher: Koln : Taschen, c2002Accession number(s): 200304240100, 200307150091.Availability: Items available for loan: Main Campus [Call number: GV1229 C466O] (2).

2. Books
Beginning game level design / John Feil, Marc Scattergood

by Feil, John | Scattergood, Marc.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Boston, Mass. : Thomson Course Technology PTR, c2005Accession number(s): 200511290021, 200511290022.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 F444B] (1).

3. Books
Beginning illustration and storyboarding for games / Les Pardew

by Pardew, Les.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Boston, Mass. : Thomson/Course Technology, c2005Accession number(s): 200602160004.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 P372B] (1).

4. Books
CineTech : film, convergence and new media / Stephen Keane

by Keane, Stephen.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: New York, N.Y. : Palgrave Macmillan, 2007Accession number(s): 200804260020.Availability: Items available for loan: Main Campus [Call number: TR858 K426C] (1).

5. Books
Creating game art for 3D engines / Brad Strong

by Strong, Brad.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Boston, Mass. : Charles River Media, c2008Accession number(s): 200804020035.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 S776C] (1).

6. Books
Creating the art of the game / Matthew Omernick

by Omernick, Matthew.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Boston, Mass. : New Riders, 2004Accession number(s): 200412220046, 200412230049.Availability: Items available for loan: Main Campus [Call number: T385 O437C] (1). In transit (1).

7. Books
David Perry on game design : a brainstorming toolbox / David Perry and Rusel DeMaria.

by Perry, David, 1967- | DeMaria, Rusel, 1948-.

Material type: book Book; Format: print ; Literary form: Not fiction ; Audience: Specialized; Publisher: Australia : Course Technology, Cengage Learning, c2009Accession number(s): 201306040019.Availability: Items available for loan: Main Campus [Call number: QA76.76.C672 P477D 2009] (1).

8. Books
DSLR cinema : crafting the film look with video / Kurt Lancaster.

by Lancaster, Kurt, 1967-.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Amsterdam : Elsevier, c2011Accession number(s): 201209250006, 201209250007.Availability: Items available for loan: Main Campus [Call number: TR 862 L362D] (2).

9. Books
From gamer to game designer : the official Far Cry 2 map editing guide / David Hutchison.

by Hutchison, David, 1968-.

Material type: book Book; Format: print ; Literary form: Not fiction ; Audience: Specialized; Publisher: Australia : Course Technology, Cengage Learning, c2008Accession number(s): 201005140005.Availability: Items available for loan: Main Campus [Call number: QA76.76.C672 H872F] (1).

10. Books
Game art : the graphic art of computer games / Dave Morris and Leo Hartas

by Morris, Dave.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: New York, N.Y. : Watson-Guptill, 2003Accession number(s): 200310020047, 200310020048.Availability: Items available for loan: Main Campus [Call number: T385 M677G] (1).

11. Books
Game development essentials : game artificial intelligence / John Ahlquist, Jeannie Novak

by Ahlquist, John | Novak, Jeannie, 1966-.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Australia : Thomson/Delmar Learning, c2008Accession number(s): 200807260059.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 A346G] (1).

12. Books
Game development essentials : video game art / Todd Gantzler

by Gantzler, Todd.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Australia : Thomson/Delmar Learning, c2005Accession number(s): 200807260058.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 G367G] (1).

13. Books
Game level design / Ed Byrne

by Byrne, Edward, 1975-.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Hingham, Mass. : Charles River Media, c2005Accession number(s): 200602160002.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 B976G] (1).

14. Books
Game testing all in one / Charles P. Schultz, Robert Bryant, Tim Langdell

by Schultz, Charles P | Bryant, Robert | Langdell, Tim.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Boston, Mass. : Thomson/Course Technology, c2005Accession number(s): 200602160005.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 S384G] (1).

15. Books
Handbook of children and the media / Dorothy G. Singer, Jerome L. Singer, editors

by Singer, Dorothy G [ed.] | Singer, Jerome L [ed.].

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Thousand Oaks, Calif. : Sage, c2001Accession number(s): 200311080157, 200311080158.Availability: Items available for loan: Main Campus [Call number: HQ784 .T4 H362] (1).

16. Books
Introduction to game design, prototyping, and development : from concept to playable game-with Unity® and C# / Jeremy Gibson.

by Gibson, Jeremy [author.].

Material type: book Book; Format: print ; Literary form: Not fiction ; Audience: Adult; Copyright date: Upper Saddle River, N.J. : Addison-Wesley, ©2015Other title: Game design, prototyping, and development..Accession number(s): 2016000005767.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 G427 2015] (1).

17. Books
Introduction to game development / edited by Steve Rabin

by Rabin, Steve [ed.].

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Hingham, Mass. : Charles River Media, c2005Accession number(s): 200601040014.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 I577] (1).

18. Books
Introduction to video game design and development / Joseph Saulter

by Saulter, Joseph.

Edition: McGraw-Hill international ed.Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Boston, Mass. : McGraw-Hill/Irwin, c2007Accession number(s): 200803140029.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 S284I 2007] (1).

19. Books
iPhone & iPad game development for dummies / Neal Goldstein, Paris Buttfield-Addison, and Jon Manning.

by Goldstein, Neal | Buttfield-Addison, Paris | Manning, Jon.

Material type: book Book; Format: print ; Literary form: Not fiction ; Audience: Specialized; Publisher: Hoboken, N.J. : Wiley Publishing, c2011Other title: iPhone and iPad game development for dummies.Accession number(s): 201106060017.Availability: Items available for loan: Main Campus [Call number: QA76.8.I64 G642I 2011] (1).

20. Books
Kinect open source programming secrets : hacking the Kinect with OpenNI, NITE, and Java / Andrew Davison.

by Davison, Andrew.

Material type: book Book; Format: print ; Literary form: Not fiction ; Audience: Specialized; Publisher: New York, N.Y. : McGraw-Hill, © 2012Accession number(s): 2015000005666.Availability: Items available for loan: Main Campus [Call number: TK6681 D384K 2012] (1).


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