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1. Books
.NET game programming with directX 9.0 / Alexandre Santos Lobao and Ellen Hatton

by Lobao, Alexandre Santos | Hatton, Ellen.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Berkeley, Calif. : Apress, c2003Accession number(s): 200311080045, 200402050131.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 L622N] (1).

2. Books
3D for iPhone apps with Blender and SIO2 : your guide to creating 3D games and more with open-source software / Tony Mullen.

by Mullen, Tony, 1971-.

Material type: book Book; Format: print ; Literary form: Not fiction ; Audience: Specialized; Publisher: Indianapolis, Ind. : Wiley, c2010Accession number(s): 201306040002.Availability: Items available for loan: Main Campus [Call number: QA76.76.C672 M844T] (1).

3. Books
3D game programming all in one / Kenneth C. Finney

by Finney, Kenneth C.

Edition: 2nd ed.Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Boston, Mass. : Thomson Course Technology PTR, c2007Accession number(s): 200804020031.Availability: Items available for loan: Main Campus [Call number: QA 76.76 .C672 F566T 2007] (1).

4. Books
3D game programming for teens / Maneesh Sethi and Eric Grebler

by Sethi, Maneesh | Grebler, Eric.

Edition: 2nd ed.Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Australia : Course Technology, Cengage Learning, c2009Accession number(s): 201008270041.Availability: Items available for loan: Main Campus [Call number: QA 76.76 .C672 S473T 2009] (1).

5. Books
3D games : animation and advanced real-time rendering. Volume two / Alan Watt and Fabio Policarpo

by Watt, Alan H, 1942- | Policarpo, Fabio.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Harlow : Addison-Wesley, 2003Accession number(s): 200408050054, 200408050055.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 W377T] (1).

6. Books
3D games : real-time rendering and software technology. Volume one / Alan Watt and Fabio Policarpo

by Watt, Alan H, 1942- | Policarpo, Fabio.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Harlow : Pearson/Addison Wesley, 2001Accession number(s): 200410200056.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 W377T] (1).

7. Books
3D graphics for game programming / JungHyun Han.

by Han, JungHyun.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Boca Raton, Fla. : CRC Press, c2011Accession number(s): 201308190007.Availability: Items available for loan: Main Campus [Call number: QA 76.76 .C672 H36T] (1).

8. Books
3D math primer for graphics and game development / Fletcher Dunn, Ian Parberry.

by Dunn, Fletcher | Parberry, Ian.

Edition: 2nd ed.Material type: book Book; Format: print ; Literary form: Not fiction ; Audience: Specialized; Publisher: Boca Raton, Fla. : CRC Press/Taylor & Francis Group, c2011Other title: Three-D math primer for graphics and game development.Accession number(s): 2016000006175.Availability: Items available for loan: Main Campus [Call number: T385 D866T 2011] (1).

9.
3D math primer for graphics and game development [electronic resource] / Fletcher Dunn and Ian Parberry.

by Dunn, Fletcher | Parberry, Ian.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Plano, Tex. : Wordware Pub., c2002Other title: Three D primer for graphics and game development.Online access: Electronic Resources Availability: No items available

10. Books
3ds Max modeling for games : insider's guide to game character, vehicle, and environment modeling. Volume 1 / Andrew Gahan.

by Gahan, Andrew.

Edition: 2nd ed.Material type: book Book; Format: print ; Literary form: Not fiction ; Audience: Specialized; Publisher: Amsterdam : Elsevier, c2011Accession number(s): 201306040003.Availability: Items available for loan: Main Campus [Call number: TR897.7 G332T 2011] (1).

11. Books
3ds Max modeling for games. Volumn II, Insider's guide to stylized modeling / Andrew Gahan.

by Gahan, Andrew.

Material type: book Book; Format: print ; Literary form: Not fiction ; Audience: Specialized; Publisher: Amsterdam : Elsevier, c2012Accession number(s): 201306040004.Availability: Items available for loan: Main Campus [Call number: TR897.7 G332T] (1).

12.
4 in a line

Material type: visual material Visual material; Type of visual material: legal article ; Audience: General; [place of publication not identified] : [publisher not identified], [2023?]Accession number(s): 2024000000230, 2024000000231.Availability: Items available for loan: Main Campus [Call number: GAME0069] (2).

13.
6 in 1 game

Material type: visual material Visual material; Type of visual material: legal article ; Audience: General; [place of publication not identified] : [publisher not identified], [2023?]Accession number(s): 2024000000229.Availability: Items available for loan: Main Campus [Call number: GAME0068] (1).

14. Books
13th Asian Games 1998 : souvenir program

by Sports Authority of Thailand. Bangkok Asian Games Organizing | Committee.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Bangkok : The Committee, 1998Other title: Bangkok Games : friendship beyond frontiers.Accession number(s): 222130, 222132.Availability: Items available for loan: Main Campus [Call number: GV722.5 .A7 S667T] (1).

15.
13th Asian Games Scientific Congress : congress proceeding Nov. 30-Dec. 3, 1998 [electronic resource] / presented by POCARISWEAT

by Asian Games Scientific Congress (13th : 1998 : Bangkok, Thailand) | POCARISWEAT.

Material type: computer file Computer file; Format: electronic ; Audience: Specialized; Publisher: Bangkok : New Thaimitr Printing (1996), 1998Accession number(s): 190620010041.Availability: No items available

16. Books
80 communication games for Japanese language teachers

by CAG Teaching Materials Development Group.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Tokyo : The Japan Times, 1994Accession number(s): 176019.Availability: Items available for loan: Main Campus [Call number: PL539.2 C33E] (1).

17. Books
101 great classroom games : easy ways to get your students playing, laughing, and learning / Alexis Ludewig and Amy Swan

by Ludewig, Alexis | Swan, Amy.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: New York, N.Y. : McGraw-Hill, c2007Accession number(s): 200804290058.Availability: Items available for loan: Main Campus [Call number: LB1029 .G3 L823O] (1).

18. Books
1000 game heroes / David Choquet

by Choquet, David.

Material type: book Book; Literary form: Not fiction ; Audience: General; Publisher: Koln : Taschen, c2002Accession number(s): 200304240100, 200307150091.Availability: Items available for loan: Main Campus [Call number: GV1229 C466O] (2).

19.
A game of thrones : the board game / Game by Christian T. Petersen ; Fantasy Flight Games

by Petersen, Christian T | Fantasy Flight Games.

Edition: Second editionMaterial type: visual material Visual material; Type of visual material: legal article ; Audience: General; Minnesota, Minn. : Fantasy Flight Games,‡ ©2011 Accession number(s): 2022000000413.Availability: Items available for loan: Main Campus [Call number: GAME0003] (1).
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20. Books
A theory of fun for game design / by Raph Koster.

by Koster, Raph, 1971-.

Edition: 2nd. ed.Material type: book Book; Format: print ; Literary form: Not fiction ; Audience: Specialized; Publisher: Sebastopol, Calif. : O'Reilly Media, c2014Accession number(s): 201406230010.Availability: Items available for loan: Main Campus [Call number: QA76.76.C672 K677T 2014] (1).


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