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001 000129960
005 20190530145241.0
008 s2003 xxu fnx000 000 0neng d
020 _a1584502045
035 _a2004009143
050 4 _aQA76.76 .C672
_bS666R
100 1 _aSnook, Greg
245 1 0 _aReal-time 3D terrain engines using C++ and Direct X 9 /
_cGregory Snook
260 _aHingham, Mass. :
_bCharles River Media,
_cc2003
300 _a374 p. :
_bill. +
_e1 CD-ROM
490 0 _aGame development series
504 _aIncludes bibliographical references and index
650 0 _aCOMPUTER GAMES
_xPROGRAMMING
650 0 _aTHREE-DIMENSIONAL DISPLAY SYSTEMS
650 0 _aDIRECT3D
650 0 _aC++ (COMPUTER PROGRAM LANGUAGE)
949 _b200409080058
_p2248.00
_nBUR
_rSID02 RONO20040543 ORDNO1
_t10
_c10
_lB
_hQA76.76 .C672
_j0
_iS666R
990 _aA47008
_bSep 10 2004 10:03AM
991 _a07
_b01
_cคอมพิวเตอร์
942 _2lcc
_cBK
999 _c209163
_d209163