000 | 00973nam0a22002770a04500 | ||
---|---|---|---|
001 | 000129960 | ||
005 | 20190530145241.0 | ||
008 | s2003 xxu fnx000 000 0neng d | ||
020 | _a1584502045 | ||
035 | _a2004009143 | ||
050 | 4 |
_aQA76.76 .C672 _bS666R |
|
100 | 1 | _aSnook, Greg | |
245 | 1 | 0 |
_aReal-time 3D terrain engines using C++ and Direct X 9 / _cGregory Snook |
260 |
_aHingham, Mass. : _bCharles River Media, _cc2003 |
||
300 |
_a374 p. : _bill. + _e1 CD-ROM |
||
490 | 0 | _aGame development series | |
504 | _aIncludes bibliographical references and index | ||
650 | 0 |
_aCOMPUTER GAMES _xPROGRAMMING |
|
650 | 0 | _aTHREE-DIMENSIONAL DISPLAY SYSTEMS | |
650 | 0 | _aDIRECT3D | |
650 | 0 | _aC++ (COMPUTER PROGRAM LANGUAGE) | |
949 |
_b200409080058 _p2248.00 _nBUR _rSID02 RONO20040543 ORDNO1 _t10 _c10 _lB _hQA76.76 .C672 _j0 _iS666R |
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990 |
_aA47008 _bSep 10 2004 10:03AM |
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991 |
_a07 _b01 _cคอมพิวเตอร์ |
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942 |
_2lcc _cBK |
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999 |
_c209163 _d209163 |