000 | 00840nam0a22002530a04500 | ||
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999 |
_c213501 _d213501 |
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001 | 000135346 | ||
003 | TH-BaBU | ||
005 | 20201007144359.0 | ||
008 | s2005 ne fnx000 000 0neng d | ||
020 | _a1558607323 | ||
035 | _a2005002904 | ||
040 |
_aTH-BaBU _cTH-BaBU |
||
050 | 4 |
_aQA76.76 .C672 _bE742R |
|
100 | 1 | _aEricson, Christer | |
245 | 1 | 0 |
_aReal-time collision detection / _cChrister Ericson |
260 |
_aAmsterdam : _bElsevier, _cc2005 |
||
300 |
_a593 p. : _bill. + _e1 CD-ROM |
||
490 | 0 | _aMorgan Kaufmann series in interactive 3D technology | |
504 | _aIncludes bibliographical references and index | ||
650 | 0 |
_aCOMPUTER GAMES _xPROGRAMMING |
|
942 |
_2lcc _cBK |
||
949 |
_b200505260100 _p3148.00 _nBUR _rSID02 RONO20050288 ORDNO4 _t10 _c10 _lB _hQA76.76 .C672 _j0 _iE742R |
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990 |
_aA47077 _bJun 2 2005 1:05PM |