000 | 00888nam0a22002530a04500 | ||
---|---|---|---|
001 | 000156107 | ||
005 | 20190530163302.0 | ||
008 | s2010 ne fnx000 000 0neng d | ||
020 | _a9780240811789 | ||
035 | _a2010000449 | ||
050 | 4 |
_aQA76.76 .C672 _bG743R |
|
100 | 1 |
_aGriffith, Christopher _d1979- |
|
245 | 1 | 0 |
_aReal-world Flash game development : _bhow to follow best practices and keep your sanity / _cChris Griffith |
260 |
_aAmsterdam : _bElsevier, _cc2010 |
||
300 |
_a317 p. : _bill. (some col.) |
||
500 | _aIncludes index | ||
650 | 0 |
_aCOMPUTER GAMES _xPROGRAMMING |
|
650 | 0 | _aCOMPUTER ANIMATION | |
650 | 0 | _aFLASH (COMPUTER FILE) | |
949 |
_b201003230005 _p1690.00 _nBUR _rSID02 RONO20100112 ORDNO5 _t10 _c10 _lB _hQA76.76 .C672 _j0 _iG743R |
||
990 |
_aA40064 _bMay 6 2010 2:19PM |
||
991 |
_a07 _b01 _cคอมพิวเตอร์ |
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942 |
_2lcc _cBK |
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999 |
_c231663 _d231663 |