000 | 01006nam0a22002890a04500 | ||
---|---|---|---|
001 | 000296217 | ||
005 | 20190826142606.0 | ||
008 | 140523s2009 xxu fnx000 000 0neng d | ||
020 | _a9781422146576 | ||
035 | _a2013000423 | ||
050 | 4 |
_aHM 1086 _bR438T |
|
100 | 0 |
_aReeves, Byron _d1949- |
|
245 | 1 | 0 |
_aTotal engagement : _busing games and virtual worlds to change the way people work and businesses compete / _cByron Reeves, J. Leighton Read. |
260 |
_aBoston, Mass. : _bHarvard Business Press, _cc2009. |
||
300 | _a274 p. | ||
504 | _aIncludes bibliographical references and index | ||
650 | 0 | _aGroup games | |
650 | 0 | _aGroup relations training | |
650 | 0 | _aTeams in the workplace | |
650 | 0 | _aPlay | |
650 | 0 | _aWork environment | |
700 | 0 | _aRead, J. Leighton | |
949 |
_b201302120009 _p1198.00 _nBUK _rSID02 RONO20130049 ORDNO2 _t10 _c10 _lB _hHM 1086 _j0 _iR438T |
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990 |
_aA37125 _b20130214 |
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991 |
_a26 _b02 _cนันทนาการ เกม |
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_2lcc _cBK |
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_c241166 _d241166 |