000 | 01310nam a2200301 a 4500 | ||
---|---|---|---|
001 | 000309992 | ||
005 | 20190826144717.0 | ||
008 | 160620s2011 flua f b 001 0 eng d | ||
020 | _a9781568817231 | ||
050 | 4 |
_aT385 _bD866T 2011 |
|
100 | 1 | _aDunn, Fletcher. | |
245 | 1 | 0 |
_a3D math primer for graphics and game development / _cFletcher Dunn, Ian Parberry. |
246 | 3 | 0 | _aThree-D math primer for graphics and game development |
250 | _a2nd ed. | ||
260 |
_aBoca Raton, Fla. : _bCRC Press/Taylor & Francis Group, _cc2011. |
||
300 |
_a824 p. : _bill. (some col.). |
||
504 | _aIncludes bibliographical references and index | ||
520 | _a"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--Provided by publisher. | ||
650 | 0 | _aComputer graphics | |
650 | 0 |
_aComputer games _xProgramming |
|
650 | 0 |
_aComputer science _xMathematics |
|
700 | 1 | _aParberry, Ian. | |
946 |
_a89-2 _bNew titles in January 2017 |
||
990 |
_aA47060 _b20170130 |
||
991 |
_afia _bpac |
||
991 |
_asci _bcom |
||
942 |
_2lcc _cBK |
||
999 |
_c247213 _d247213 |