000 01310nam a2200301 a 4500
001 000309992
005 20190826144717.0
008 160620s2011 flua f b 001 0 eng d
020 _a9781568817231
050 4 _aT385
_bD866T 2011
100 1 _aDunn, Fletcher.
245 1 0 _a3D math primer for graphics and game development /
_cFletcher Dunn, Ian Parberry.
246 3 0 _aThree-D math primer for graphics and game development
250 _a2nd ed.
260 _aBoca Raton, Fla. :
_bCRC Press/Taylor & Francis Group,
_cc2011.
300 _a824 p. :
_bill. (some col.).
504 _aIncludes bibliographical references and index
520 _a"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--Provided by publisher.
650 0 _aComputer graphics
650 0 _aComputer games
_xProgramming
650 0 _aComputer science
_xMathematics
700 1 _aParberry, Ian.
946 _a89-2
_bNew titles in January 2017
990 _aA47060
_b20170130
991 _afia
_bpac
991 _asci
_bcom
942 _2lcc
_cBK
999 _c247213
_d247213