000 | 01026nam a2200325 a 4500 | ||
---|---|---|---|
001 | 000313647 | ||
005 | 20190826145844.0 | ||
008 | 170726s2016 caua f b 000 0 eng d | ||
020 | _a9781511744041 | ||
050 | 0 |
_aBF503 _bC468A 2016 |
|
100 | 1 | _aChou, Yu-Kai | |
245 | 1 | 0 |
_aActionable Gamification : _bbeyond points, badges, and leaderboards / _cYu-kai Chou. |
264 | 4 |
_aFremont, Calif. : _bOctalysis Media, _c©2016 |
|
300 |
_a499 pages : _billustrations. |
||
336 |
_atext _2rdacontent |
||
337 |
_aunmediated _2reamedia |
||
338 |
_avolume _2rdacarrier |
||
504 | _aIncludes bibliographical references | ||
650 | 0 | _aMotivation (Psychology) | |
650 | 0 |
_aDesign _xHuman factors |
|
650 | 0 |
_aDesign _xPsychological aspects |
|
650 | 0 |
_aDesign _xSocial aspects |
|
650 | 0 |
_aDesign _xPhilosophy |
|
650 | 0 | _aUser-centered system design | |
650 | 0 |
_aElectronic games _xDesign |
|
946 |
_a75-2 _bNew titles in March 2018 |
||
990 |
_aA47060 _b20180314 |
||
991 |
_apsy _bgen |
||
942 |
_2lcc _cBK |
||
999 |
_c249422 _d249422 |