000 05598cam a2200757 i 4500
001 on1273728037
003 OCoLC
005 20240611145152.0
006 m d
007 cr cnu|||unuuu
008 211007s2022 flu ob 000 0 eng d
040 _aTYFRS
_beng
_erda
_epn
_cTYFRS
_dEBLCP
_dTYFRS
_dOCLCF
_dOCLCQ
_dOCLCO
_dRDF
_dOCLCO
_dYDX
_dOCLCQ
_dN$T
019 _a1281767501
_a1282003318
_a1282594514
020 _a9781003175896
_q(electronic bk.)
020 _a1003175899
_q(electronic bk.)
020 _a9781000504248
_q(electronic bk. ;
_qEPUB)
020 _a1000504247
_q(electronic bk. ;
_qEPUB)
020 _a9781000504231
_q(electronic bk. ;
_qPDF)
020 _a1000504239
_q(electronic bk. ;
_qPDF)
020 _z9781032151199
020 _z9781032008127
020 _z1032008121
035 _a2958111
_b(N$T)
035 _a(OCoLC)1273728037
_z(OCoLC)1281767501
_z(OCoLC)1282003318
_z(OCoLC)1282594514
037 _a9781003175896
_bTaylor & Francis
050 4 _aLB1044.87
072 7 _aCOM
_x057000
_2bisacsh
072 7 _aEDU
_x000000
_2bisacsh
072 7 _aCOM
_x004000
_2bisacsh
072 7 _aUYQ
_2bicssc
082 0 4 _a371.33468
_223
049 _aMAIN
245 0 0 _aInnovating with augmented reality :
_bapplications in education and industry /
_cedited by P. Kaliraj, T. Devi.
250 _aFirst edition.
264 1 _aBoca Raton, FL :
_bCRC Press, Taylor & Francis Group,
_c2022.
300 _a1 online resource (xx, 188 pages)
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
500 _a"An Auerbach book."
504 _aIncludes bibliographical references.
505 0 _a1 Augmented RealityM. Lissa and V. Bhuvaneswari2 Industry 4.0: Augmented and Virtual Reality in EducationP. Bhanu Prasad, N. Padmaja, B. Satish Kumar, and A. Aravind 3 Augmented Reality Changing Food and Beverage IndustriesD. Ramyachitra4 Augmented Reality: A Boon for Teaching and Learning ProcessG. Singaravelu5 New Horizons for Learning: Augmented Reality in EducationP. Janardhana Kumar Reddy6 Gamification for Education 5.0D. Ramyachitra7 Augmented Reality Apps: A Developer's PerceptionBalaji R8 Modernised Healthcare Using Augmented RealityN. S. Sukanya, Kalaivani D, and P Ranjit Jeba Thangaiah
520 _aAugmented Reality (AR) has many advantages that include increased engagement and interaction as well as enhanced innovation and responsiveness. AR technology has applications in almost all domains such as medical training, retail, repair and maintenance of complex equipment, interior design in architecture and construction, business logistics, tourism, and classroom education. Innovating with Augmented Reality: Applications in Education and Industry explains the concepts behind AR, explores some of its application areas, and gives and in-depth look at how this technology aligns with Education 4.0. Due to the rapid advancements in technology, future education systems must prepare students to work with the latest technologies by enabling them to learn virtually in augmented ways in varied platforms. By providing an illusion of physical objects, which takes the students to a new world of imagination, AR and Virtual Reality (VR) create virtual and interactive environments for better learning and understanding. AR applications in education are covered in four chapters of this book, including a chapter on how gamification can be made use in the teaching and learning process. The book also covers other applications areas of AR and VR. One such application area is the food and beverage industry with case studies on virtual 3D food, employee training, product-customer interaction, restaurant entertainment, restaurant tour, and product packaging. The application of AR in the healthcare sector, medical education, and related devices and software are examined in the book⁰́₉s final chapter. The book also provides an overview of the game development software, Unity, a real-time development platform for 2D and 3D AR and VR, as well as the software tools and techniques used in developing AR-based apps.
545 0 _aProf. P. Kaliraj is the Vice-Chancellor of Bharathiar University, Coimbatore, India. Prof. T. Devi is the dean of faculty of research at the Department of Computer Applications, Bharathiar University, Coimbatore, India.
588 0 _aOnline resource; title from PDF title page (Taylor & Francis, viewed November 23, 2021).
590 _aOCLC control number change
650 0 _aVirtual reality in education.
650 0 _aAugmented reality in education.
650 0 _aAugmented reality
_xIndustrial applications.
650 6 _aRéalité virtuelle en éducation.
650 6 _aRéalité augmentée en éducation.
650 6 _aRéalité augmentée
_xApplications industrielles.
650 7 _aCOMPUTERS
_xVirtual Reality.
_2bisacsh
650 7 _aEDUCATION
_xGeneral.
_2bisacsh
650 7 _aCOMPUTERS
_xArtificial Intelligence.
_2bisacsh
650 7 _aAugmented reality in education.
_2fast
_0(OCoLC)fst02019942
650 7 _aVirtual reality in education.
_2fast
_0(OCoLC)fst01167699
700 1 _aKaliraj, P.,
_eeditor.
700 1 _aThirupathi, Devi,
_eeditor.
776 0 8 _iPrint version:
_z1032008121
_z9781032008127
_w(OCoLC)1257479712
856 4 0 _3EBSCOhost
_uhttps://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=2958111
938 _aYBP Library Services
_bYANK
_n17701167
938 _aProQuest Ebook Central
_bEBLB
_nEBL6795721
938 _aEBSCOhost
_bEBSC
_n2958111
994 _a92
_bN$T
999 _c257157
_d257157