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020 | _z9781032008127 | ||
020 | _z1032008121 | ||
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_a(OCoLC)1273728037 _z(OCoLC)1281767501 _z(OCoLC)1282003318 _z(OCoLC)1282594514 |
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037 |
_a9781003175896 _bTaylor & Francis |
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050 | 4 | _aLB1044.87 | |
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_a371.33468 _223 |
049 | _aMAIN | ||
245 | 0 | 0 |
_aInnovating with augmented reality : _bapplications in education and industry / _cedited by P. Kaliraj, T. Devi. |
250 | _aFirst edition. | ||
264 | 1 |
_aBoca Raton, FL : _bCRC Press, Taylor & Francis Group, _c2022. |
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300 | _a1 online resource (xx, 188 pages) | ||
336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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500 | _a"An Auerbach book." | ||
504 | _aIncludes bibliographical references. | ||
505 | 0 | _a1 Augmented RealityM. Lissa and V. Bhuvaneswari2 Industry 4.0: Augmented and Virtual Reality in EducationP. Bhanu Prasad, N. Padmaja, B. Satish Kumar, and A. Aravind 3 Augmented Reality Changing Food and Beverage IndustriesD. Ramyachitra4 Augmented Reality: A Boon for Teaching and Learning ProcessG. Singaravelu5 New Horizons for Learning: Augmented Reality in EducationP. Janardhana Kumar Reddy6 Gamification for Education 5.0D. Ramyachitra7 Augmented Reality Apps: A Developer's PerceptionBalaji R8 Modernised Healthcare Using Augmented RealityN. S. Sukanya, Kalaivani D, and P Ranjit Jeba Thangaiah | |
520 | _aAugmented Reality (AR) has many advantages that include increased engagement and interaction as well as enhanced innovation and responsiveness. AR technology has applications in almost all domains such as medical training, retail, repair and maintenance of complex equipment, interior design in architecture and construction, business logistics, tourism, and classroom education. Innovating with Augmented Reality: Applications in Education and Industry explains the concepts behind AR, explores some of its application areas, and gives and in-depth look at how this technology aligns with Education 4.0. Due to the rapid advancements in technology, future education systems must prepare students to work with the latest technologies by enabling them to learn virtually in augmented ways in varied platforms. By providing an illusion of physical objects, which takes the students to a new world of imagination, AR and Virtual Reality (VR) create virtual and interactive environments for better learning and understanding. AR applications in education are covered in four chapters of this book, including a chapter on how gamification can be made use in the teaching and learning process. The book also covers other applications areas of AR and VR. One such application area is the food and beverage industry with case studies on virtual 3D food, employee training, product-customer interaction, restaurant entertainment, restaurant tour, and product packaging. The application of AR in the healthcare sector, medical education, and related devices and software are examined in the book⁰́₉s final chapter. The book also provides an overview of the game development software, Unity, a real-time development platform for 2D and 3D AR and VR, as well as the software tools and techniques used in developing AR-based apps. | ||
545 | 0 | _aProf. P. Kaliraj is the Vice-Chancellor of Bharathiar University, Coimbatore, India. Prof. T. Devi is the dean of faculty of research at the Department of Computer Applications, Bharathiar University, Coimbatore, India. | |
588 | 0 | _aOnline resource; title from PDF title page (Taylor & Francis, viewed November 23, 2021). | |
590 | _aOCLC control number change | ||
650 | 0 | _aVirtual reality in education. | |
650 | 0 | _aAugmented reality in education. | |
650 | 0 |
_aAugmented reality _xIndustrial applications. |
|
650 | 6 | _aRéalité virtuelle en éducation. | |
650 | 6 | _aRéalité augmentée en éducation. | |
650 | 6 |
_aRéalité augmentée _xApplications industrielles. |
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650 | 7 |
_aCOMPUTERS _xVirtual Reality. _2bisacsh |
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650 | 7 |
_aEDUCATION _xGeneral. _2bisacsh |
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650 | 7 |
_aCOMPUTERS _xArtificial Intelligence. _2bisacsh |
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650 | 7 |
_aAugmented reality in education. _2fast _0(OCoLC)fst02019942 |
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650 | 7 |
_aVirtual reality in education. _2fast _0(OCoLC)fst01167699 |
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700 | 1 |
_aKaliraj, P., _eeditor. |
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700 | 1 |
_aThirupathi, Devi, _eeditor. |
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776 | 0 | 8 |
_iPrint version: _z1032008121 _z9781032008127 _w(OCoLC)1257479712 |
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