The Art of Game Design : (Record no. 257101)

000 -LEADER
fixed length control field 01539nam a22002777i 4500
003 - CONTROL NUMBER IDENTIFIER
control field TH-BaBU
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20240709135033.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 120819s2020 flua fob 001 0 eng d
040 ## - CATALOGING SOURCE
Original cataloging agency OTZ
Language of cataloging eng
Transcribing agency TH-BaBU
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781138632097
International Standard Book Number 9781138632059
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA76.76 .C672
Item number S34 2020
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Schell, Jesse,
Relator term author.
245 14 - TITLE STATEMENT
Title The Art of Game Design :
Remainder of title a book of lenses /
Statement of responsibility, etc. Jesse Schell.
250 ## - EDITION STATEMENT
Edition statement 3rd edition.
264 #4 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Place of production, publication, distribution, manufacture Boca Raton, Fla. :
Name of producer, publisher, distributor, manufacturer CRC Press,
Date of production, publication, distribution, manufacture, or copyright notice ©2020
300 ## - PHYSICAL DESCRIPTION
Extent 1 online resource.
336 ## - CONTENT TYPE
Content type term text
Source rdacontent
337 ## - MEDIA TYPE
Media type term computer
Source rdamedia
338 ## - CARRIER TYPE
Carrier type term online resource
Source rdacarrier
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc. note Includes bibliographical references and index.
520 ## - SUMMARY, ETC.
Summary, etc. Presents over 100 sets of questions, or different lenses, for viewing a game's design. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. New to this edition: many great examples from new VR and AR platforms as well as examples from modern games such as Uncharted 4 and The Last of Us, Free to Play games, hybrid games, transformational games, and more.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Video games
General subdivision Design.
856 41 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier <a href="https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=2225867">https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=2225867</a>
Public note Electronic Resources
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme
Koha item type E-Book

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