The Art of Game Design : a book of lenses / Jesse Schell.

By: Schell, Jesse [author.].
Contributor(s): Safari, an O'Reilly Media Company.
Material type: materialTypeLabelBookPublisher: Boca Raton : CRC Press, [2020]Edition: 3rd edition.Description: 1 online resource (610 pages).Content type: text Media type: computer Carrier type: online resourceISBN: 1351803638; 9781351803632; 9781351803649; 1351803646; 9781351803625; 135180362X.Call No.: QA76.76.C672 Subject(s): Video games -- Design | Jeux vidéo -- Conception | Computer games -- Design | COMPUTERS -- Computer Graphics -- Game Programming & Design | COMPUTERS -- Computer Graphics -- GeneralAdditional physical formats: Print version:: No titleDDC classification: 794.8/1536 Online resources: EBSCOhost General Note: "Tenth anniversary."Bibliography, etc. Note: Includes bibliographical references and index.Local Note(s): OCLC control number changeSummary: Presents over 100 sets of questions, or different lenses, for viewing a game's design. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. New to this edition: many great examples from new VR and AR platforms as well as examples from modern games such as Uncharted 4 and The Last of Us, Free to Play games, hybrid games, transformational games, and more.
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"Tenth anniversary."

Includes bibliographical references and index.

Presents over 100 sets of questions, or different lenses, for viewing a game's design. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. New to this edition: many great examples from new VR and AR platforms as well as examples from modern games such as Uncharted 4 and The Last of Us, Free to Play games, hybrid games, transformational games, and more.

Copyright © A K Peters/CRC Press 2018 2018

Made available through: Safari, an O'Reilly Media Company.

Online resource; Title from title page (viewed July 31, 2019).

OCLC control number change

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