Real-time 3D terrain engines using C++ and Direct X 9 / Gregory Snook

By: Snook, Greg.
Material type: materialTypeLabelBookSeries: Game development series.Publisher: Hingham, Mass. : Charles River Media, c2003Description: 374 p. : ill. + 1 CD-ROM.ISBN: 1584502045.Call No.: QA76.76 .C672 S666R Subject(s): COMPUTER GAMES -- PROGRAMMING | THREE-DIMENSIONAL DISPLAY SYSTEMS | DIRECT3D | C++ (COMPUTER PROGRAM LANGUAGE)Bibliography, etc. Note: Includes bibliographical references and index
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QA76.76 .C672 S666R (Browse shelf) Available 200409080058

Includes bibliographical references and index

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