Real-world Flash game development : how to follow best practices and keep your sanity / Chris Griffith
By: Griffith, Christopher.
Material type: BookPublisher: Amsterdam : Elsevier, c2010Description: 317 p. : ill. (some col.).ISBN: 9780240811789.Call No.: QA76.76 .C672 G743R Subject(s): COMPUTER GAMES -- PROGRAMMING | COMPUTER ANIMATION | FLASH (COMPUTER FILE)General Note: Includes indexCurrent location | Call number | Status | Date due | Barcode |
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Main Campus Book Shelves | QA76.76 .C672 G743R (Browse shelf) | Available | 201003230005 |
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QA76.76 .C672 G726G Gender inclusive game design : | QA76.76 .C672 G726P Programming an RTS game with Direct3D / | QA76.76.C672 G733G 2014 Game engine architecture / : | QA76.76 .C672 G743R Real-world Flash game development : | QA76.76 .C672 G837L 2012 Learn GameSalad for iOS : game development for iPhone, iPad, and HTML5 / | QA76.76 .C672 G877G Game programming with Python, Lua, and Ruby / | QA76.76 .C672 H323G The game maker's apprentice : |
Includes index
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