Introduction to 3D game programming with DirectX® 12 / Frank D. Luna.
By: Luna, Frank D [author].
Material type: BookCopyright date: Dulles, Va. : Mercury Learning and Information, ©2016Description: 824 pages : illustrations + 1 DVD.Content type: text Media type: unmediated Carrier type: volumeISBN: 9781942270065.Call No.: QA76.76.C672 L862I 2016 Subject(s): DirectX | Computer games -- Programming | Three-dimensional display systemsBibliography, etc. Note: Includes bibliographical references and indexCurrent location | Call number | Status | Date due | Barcode |
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Main Campus Book Shelves | QA76.76.C672 L862I 2016 (Browse shelf) | Available | 2016000005611 |
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QA76.76.C672 L846L 2016 Learning C# by developing games with Unity 5.x : | QA 76.76 .C672 L862I Introduction to 3D game programming with DirectX 10 / | QA 76.76 .C672 L862I Introduction to 3D game programming with DirectX 11 / | QA76.76.C672 L862I 2016 Introduction to 3D game programming with DirectX® 12 / | QA76.76 .C672 M322A The art of producing games / | QA76.76 .C672 M322A The art of producing games / | QA76.76 .C672 M322B Beginning game audio programming / |
Includes bibliographical references and index
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