3D math primer for graphics and game development / Fletcher Dunn, Ian Parberry.
By: Dunn, Fletcher.
Contributor(s): Parberry, Ian.
Material type:![materialTypeLabel](/opac-tmpl/lib/famfamfam/BK.png)
Current location | Call number | Status | Date due | Barcode |
---|---|---|---|---|
Main Campus Book Shelves | T385 D866T 2011 (Browse shelf) | Available | 2016000006175 |
Browsing Main Campus Shelves , Shelving location: Book Shelves Close shelf browser
T385 D576 Display copy only : | T385 D833G Graphics & Web page design | T385 D833G Graphics & Web page design | T385 D866T 2011 3D math primer for graphics and game development / | T385 E269 EBoy hello / | T385 E276M Microsoft Visio version 2002 inside out | T385 E564G Going digital : an artist's guide to computer illustration |
Includes bibliographical references and index
"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--Provided by publisher.
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