3D math primer for graphics and game development / Fletcher Dunn, Ian Parberry.

By: Dunn, Fletcher.
Contributor(s): Parberry, Ian.
Material type: materialTypeLabelBookPublisher: Boca Raton, Fla. : CRC Press/Taylor & Francis Group, c2011Edition: 2nd ed.Description: 824 p. : ill. (some col.).ISBN: 9781568817231.Call No.: T385 D866T 2011 Other title: Three-D math primer for graphics and game development.Subject(s): Computer graphics | Computer games -- Programming | Computer science -- MathematicsBibliography, etc. Note: Includes bibliographical references and indexSummary: "This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--Provided by publisher.
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T385 D866T 2011 (Browse shelf) Available 2016000006175

Includes bibliographical references and index

"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--Provided by publisher.

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