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141.
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The art of game characters / Leo Hartas
by Hartas, Leo. Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: New York, N.Y. : Harper Design, 2005Accession number(s): 200510120042, 200510120043.Availability: Items available for loan: Main Campus [Call number: T385 H377A] (2).
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142.
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The art of game design : a book of lenses / Jesse Schell.
by Schell, Jesse. Material type: Book; Format:
print
; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Amsterdam : Elsevier, 2010Accession number(s): 201306040064.Availability: Items available for loan: Main Campus [Call number: QA76.76.C672 S334A] (1).
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143.
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144.
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The art of game worlds / Dave Morris & Leo Hartas
by Morris, Dave | Hartas, Leo. Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: New York, N.Y. : Harper Design International, 2004Accession number(s): 200501140033, 200510270020.Availability: Items available for loan: Main Campus [Call number: T385 M677A] (1). In transit (1).
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145.
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The art of producing games / David McCarthy, Ste Curran, and Simon Byron
by McCarthy, David | Curran, Ste | Byron, Simon. Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Boston, Mass. : Thomson/Course Technology, 2005Accession number(s): 200508310064, 200508310065.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 M322A] (1).
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146.
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The Beginner's guide to android game development / James S. Cho
by Cho, James S. Material type: Book; Format:
print
; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Ireland : Glasnevin, 2014Accession number(s): 2015000003383.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 C464B 2014] (1).
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147.
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148.
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149.
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150.
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The game producer's handbook / Dan Irish
by Irish, Dan. Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Boston, Mass. : Thomson/Course Technology, c2005Accession number(s): 200602160008.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 I747G] (1).
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151.
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152.
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The indie game development survival guide / David Michael
by Michael, David R, 1968-. Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Hingham, Mass. : Charles River Media, c2003Accession number(s): 200412220068, 200412240012.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 M523I] (1).
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153.
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The King's Quest companion
by Spear, Peter. Edition: 2nd ed.Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Berkeley, Calif : Osborne McGraw-Hill, 1991Accession number(s): 42525, 42526.Availability: Items available for loan: Main Campus [Call number: GV1469.15 S632K] (1).
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154.
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The official GameSalad guide to game development / Jeannie Novak.
by Novak, Jeannie, 1966-. Material type: Book; Format:
print
; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Australia : Delmar, Cengage Learning, c2014Accession number(s): 201405060023.Availability: Items available for loan: Main Campus [Call number: QA76.76.C672 N682O] (1).
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155.
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The official guide to 3D GameStudio / Michael Duggan
by Duggan, Michael. Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Boston, Mass. : Thomson Course Technology, c2007Accession number(s): 200804020033.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 D833O] (1).
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156.
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157.
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158.
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Torque for teens / Michael Duggan
by Duggan, Michael. Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Boston, Mass. : Thomson/Course Technology, c2008Accession number(s): 200804020030.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 D833T] (1).
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159.
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160.
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