Your search returned 86 results.

21. Books
Cinema 4D : the artist's project sourcebook / Anne Powers

by Powers, Anne.

Edition: 2nd ed.Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Amsterdam : Elsevier, c2007Accession number(s): 201006250005.Availability: Items available for loan: Main Campus [Call number: TR897.7 P683C 2007] (1).

22.
Complete Maya programming Volume II [electronic resource] : An In-depth Guide to 3D Fundamentals, Geometry, and Modeling / David A.D. Gould.

by Gould, David A. D.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Amsterdam : Elsevier, ©2005Online access: Electronic Resources Availability: No items available

23.
Complete Maya programming [electronic resource] : an extensive guide to MEL and the C++ API / David A.D. Gould.

by Gould, David A. D.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: San Diego, CA : Academic Press, 2002Online access: Electronic Resources Availability: No items available

24. Books
Cracking animation / Peter Lord & Brian Sibley ; foreword by Nick Park.

by Lord, Peter, 1953- | Sibley, Brian.

Edition: New ed.Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: New York, N.Y. : Thames & Hudson, 2010Accession number(s): 201301230003.Availability: Items available for loan: Main Campus [Call number: TR 897.5 L672C 2010] (1).

25. Books
Creating 3D effects for films, TV, and games / David Santiago

by Santiago, David.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Boston, Mass. : Thomson/Course Technology, c2005Accession number(s): 200511230027, 200511230028, 200512020007.Availability: Items available for loan: Main Campus [Call number: TR854 S267C] (1).

26. Books
Creating game art for 3D engines / Brad Strong

by Strong, Brad.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Boston, Mass. : Charles River Media, c2008Accession number(s): 200804020035.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 S776C] (1).

27. Books
Creating the art of the game / Matthew Omernick

by Omernick, Matthew.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Boston, Mass. : New Riders, 2004Accession number(s): 200412220046, 200412230049.Availability: Items available for loan: Main Campus [Call number: T385 O437C] (1). In transit (1).

28. Books
Designing 3D graphics : how to create real-time 3D models for games and virtual reality

by White, Josh.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: New York, N.Y. : Wiley, 1996Accession number(s): 220119.Availability: No items available In transit (1).

29. Books
Digital fantasy painting / Michael Burns

by Burns, Michael, 1968-.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Australia : Page One, c2001Accession number(s): 200304240101.Availability: Items available for loan: Main Campus [Call number: T385 B876D] (1).

30. Books
Digital fantasy painting / Michael Burns

by Burns, Michael, 1968-.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: New York, N.Y. : Watson-Guptill, 2002Accession number(s): 200312120060.Availability: Items available for loan: Main Campus [Call number: T385 B876D] (1).

31. Books
Digital space : designing virtual environments

by Weishar, Peter.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: New York, N.Y. : McGraw-Hill, 1998Accession number(s): 223837.Availability: Items available for loan: Main Campus [Call number: T385 W447D] (1).

32. Books
Essential CG lighting techniques / Darren Brooker

by Brooker, Darren.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Oxford : Focal Press, 2003Accession number(s): 200307100026.Availability: Items available for loan: Main Campus [Call number: T385 B766E] (1).

33. Books
Essential mathematics for games and interactive applications : a programmer's guide / James M. Van Verth, Lars M. Bishop

by Van Verth, James M | Bishop, Lars M.

Edition: 2nd ed.Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Amsterdam : Elsevier, c2008Other title: Essential mathematics for games & interactive applications : a programmer's guide.Accession number(s): 200901270050.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 V368E 2008] (1).

34. Books
Exploring 3D animation with Maya 6 / Patricia Beckmann, Phil Young

by Beckmann, Patricia | Young, Phil.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: New York, N.Y. : Thomson/Delmar Learning, c2005Accession number(s): 200505260097.Availability: Items available for loan: Main Campus [Call number: TR897.7 B424E] (1).

35. Books
Game character creation with blender and unity / Chris Totten.

by Totten, Christopher W.

Material type: book Book; Format: print ; Literary form: Not fiction ; Audience: Specialized; Publisher: Indianapolis, Ind. : Wiley, c2012Accession number(s): 201306040025.Availability: Items available for loan: Main Campus [Call number: QA76.76.C672 T677G] (1).

36. Books
Game physics / David H. Eberly

by Eberly, David H.

Edition: 2nd ed.Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Amsterdam : Elsevier, c2010Accession number(s): 201103240034.Availability: Items available for loan: Main Campus [Call number: QA 76.76 .C672 E237G 2010] (1).

37. Books
Inside Direct3D

by Kovach, Peter J.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Redmond, Wash. : Microsoft Press, 2000Accession number(s): 310820000025.Availability: Items available for loan: Main Campus [Call number: T385 K682I] (1).

38. Books
Inspired 3D modeling and texture mapping / Tom Capizzi

by Capizzi, Tom.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: [S.l.] : Premier Press, c2002Accession number(s): 200608280003.Availability: Items available for loan: Main Campus [Call number: T385 C364I] (1).

39. Books
Introducing Autodesk 3ds Max 2011 : Autodesk official training guide / Randi L. Derakhshani, Dariush Derakhshani

by Derakhshani, Randi L | Derakhshani, Dariush.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Indianapolis, Ind. : Wiley, c2010Accession number(s): 201104250011.Availability: Items available for loan: Main Campus [Call number: TR 897.7 D472I] (1).

40. Books
Introducing Maya 5 : 3D for beginners / Dariush Derakhshani

by Derakhshani, Dariush.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: San Francisco, Calif. : Maya Press, c2003Accession number(s): 200408050052, 200408050053.Availability: No items available


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