Your search returned 49 results.

21. Books
Learning XNA 4.0 / Aaron Reed.

by Reed, Aaron.

Material type: book Book; Format: print ; Literary form: Not fiction ; Audience: Specialized; Publisher: Beijing : O'Reilly, c2011Accession number(s): 201106060028.Availability: Items available for loan: Main Campus [Call number: QA76.76.C672 R442L 2011] (1).

22. Books
Microsoft XNA game studio 2.0 : learn programming now! / Rob Miles

by Miles, Rob.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Redmond, Wash. : Microsoft Press, c2008Accession number(s): 200807260067.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 M543M] (1).

23. Books
Microsoft XNA game studio creator's guide : an introduction to XNA game programming / Stephen Cawood, Pat McGee

by Cawood, Stephen | McGee, Pat.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: New York, N.Y. : McGraw Hill, c2007Accession number(s): 200709250003.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 C386M] (1).

24. Books
Microsoft XNA unleashed : graphics and game programming for Xbox 360 and Windows / Chad Carter

by Carter, Chad.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Indianapolis, Ind. : Sams, c2008Accession number(s): 200804020024.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 C377M] (1).

25. Books
Playing smart : on games, intelligence, and artificial intelligence / Julian Togelius

by Togelius, Julian [authorr].

Material type: book Book; Format: print ; Literary form: Not fiction ; Audience: Specialized; Copyright date: Cambridge, Mass. : The MIT Press, ©2018Accession number(s): 2019000000837*.Availability: Items available for loan: Main Campus [Call number: GV1469.34.P79 T633P 2018] (1).

26. Books
Producing games : from business and budgets to creativity and design / D.S. Cohen, Sergio A. Bustamante II ; tech editor, Tae Joon Park ; contributed by Sheri Graner Ray and Michael McShaffry

by Cohen, D.S | Bustamante, Sergio A | Park, Tae Joon [ed.].

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Amsterdam : Elsevier, c2010Accession number(s): 201003230003.Availability: Items available for loan: Main Campus [Call number: HD9993 .G352 C633P] (1).

27. Books
Professional XNA programming : building games for Xbox 360 and Windows with XNA Game Studio 2.0 / Benjamin Nitschke

by Nitschke, Benjamin.

Edition: 2nd ed.Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Indianapolis, Ind. : Wiley, c2008Accession number(s): 200807080016.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 N577P 2008] (1).

28. Books
Real-time cameras : a guide for game designers and developers / Mark Haigh-Hutchinson

by Haigh-Hutchinson, Mark.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Amsterdam : Elsevier, c2009Accession number(s): 201005140008.Availability: Items available for loan: Main Campus [Call number: GV1469.3 H343R] (1).

29.
Rethinking virtual places / Erik Malcolm Champion.

by Champion, Erik [author.].

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Copyright date: Bloomington, Indiana : Indiana University Press, ©2021Online access: Electronic Resources Availability: No items available

30. Books
Revolutionaries at Sony : the making of the Sony PlayStation and the visionaries who conquered the world of video games

by Asakura, Reiji.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: New York, N.Y. : McGraw-Hill, 2000Accession number(s): 80720000036, 80720000037.Availability: Items available for loan: Main Campus [Call number: HD9696.63 .J34S66 A824R] (1).

31. Books
RPG maker for teens / Michael Duggan.

by Duggan, Michael, 1976-.

Material type: book Book; Format: print ; Literary form: Not fiction ; Audience: Specialized; Publisher: Australia : Course Technology CENGAGE Learning, c2012Accession number(s): 2014000004204.Availability: Items available for loan: Main Campus [Call number: QA76.76.C672 D833R] (1).

32. Books
Sega video game illustrations

by Sega Enterprises, Ltd.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Tokyo : Graphic-sha, 1994Accession number(s): 145776.Availability: Items available for loan: Main Campus [Call number: GV1469.3 S432S] (1).

33.
The Art of Game Design : a book of lenses / Jesse Schell.

by Schell, Jesse [author.].

Edition: 3rd edition.Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Copyright date: Boca Raton, Fla. : CRC Press, ©2020Online access: Electronic Resources Availability: No items available

34. Books
The art of game worlds / Dave Morris & Leo Hartas

by Morris, Dave | Hartas, Leo.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: New York, N.Y. : Harper Design International, 2004Accession number(s): 200501140033, 200510270020.Availability: Items available for loan: Main Campus [Call number: T385 M677A] (1). In transit (1).

35. Books
The art of producing games / David McCarthy, Ste Curran, and Simon Byron

by McCarthy, David | Curran, Ste | Byron, Simon.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Boston, Mass. : Thomson/Course Technology, 2005Accession number(s): 200508310064, 200508310065.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 M322A] (1).

36. Books
The complete guide to game development, art and design / David McCarthy, Ste Curran, and Simon Byron

by McCarthy, David | Curran, Ste | Byron, Simon.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Lewes : ILEX, c2005Other title: The complete guide to game development, art & design.Accession number(s): 200509270043, 200511100072.Availability: Items available for loan: Main Campus [Call number: GV1469.3 M322C] (2).

37. Books
The Foley grail : the art of performing sound for film, games, and animation / Vanessa Theme Ament.

by Ament, Vanessa Theme.

Edition: 2nd ed.Material type: book Book; Format: print ; Literary form: Not fiction ; Audience: Specialized; Publisher: New York, N.Y. : Focal Press, 2014Accession number(s): 2017000001828.Availability: Items available for loan: Main Campus [Call number: TK7881.4 A436F 2014] (1).

38. Books
The game design reader : a rules of play anthology / edited by Katie Salen and Eric Zimmerman ; book design and photography Douglas Diaz and Katie Salen.

by Salen, Katie [ed.] | Zimmerman, Eric [ed.].

Material type: book Book; Format: print ; Literary form: Not fiction ; Audience: Specialized; Publisher: Cambridge, Mass. : MIT Press, c2006Accession number(s): 2015000001564.Availability: Items available for loan: Main Campus [Call number: QA76.76.C672 G353 2006] (1).

39. Books
The game producer's handbook / Dan Irish

by Irish, Dan.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Boston, Mass. : Thomson/Course Technology, c2005Accession number(s): 200602160008.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 I747G] (1).

40. Books
The ultimate guide to video game writing and design / by Flint Dille and John Zuur Platten ; edited by Skip Press

by Dille, Flint | Platten, John Zuur.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: New York, N.Y. : Lone Eagle, 2007Accession number(s): 200802080022.Availability: No items available In transit (1).


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