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61.
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Game design : theory & practice / Richard Rouse III
by Rouse, Richard. Edition: 2nd ed.Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Plano, Tex. : Wordware, c2005Accession number(s): 200504280023, 200504280024.Availability: No items available In transit (1).
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62.
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Game design / Bob Bates
by Bates, Bob. Edition: 2nd ed.Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Boston, Mass. : Thomson Course Technology PTR, c2004Accession number(s): 200412220070, 200412240014.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 B373G 2004] (1). In transit (1).
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63.
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Game design complete / Patrick O'Luanaigh
by O'Luanaigh, Patrick. Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Scottsdale, Ariz. : Paraglyph Press, c2006Accession number(s): 200706090049.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 O482G] (1).
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64.
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Game design essentials / Briar Lee Mitchell.
by Mitchell, Briar Lee. Material type: Book; Format:
print
; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Hoboken, N.J. : Wiley, c2012Accession number(s): 201306040026.Availability: Items available for loan: Main Campus [Call number: QA76.76.C672 M572G] (1).
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65.
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Game design for teens / Les Pardew and Alpine Studios
by Pardew, Les | Alpine Studios. Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Boston, Mass. : Thomson/Course Technology, c2004Accession number(s): 200502020007, 200503160100.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 P372G] (1).
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66.
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Game design secrets / Wagner James Au.
by Au, Wagner James. Material type: Book; Format:
print
; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Indianapolis, Ind. : Wiley, c2012Accession number(s): 201306040027.Availability: Items available for loan: Main Campus [Call number: GV1469.3 A9G 2012] (1).
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67.
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Game design workshop : designing, phototyping, and playtesting games / Tracy Fullerton, Christopher Swain, Steven Hoffman
by Fullerton, Tracy | Swain, Christopher | Hoffman, Steven. Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: San Francisco, Calif. : CMP, c2004Accession number(s): 200501180030, 200502020008, 200503160096, 200504260079.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 F844G] (1).
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68.
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69.
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70.
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71.
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Game development essentials : video game art / Todd Gantzler
by Gantzler, Todd. Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Australia : Thomson/Delmar Learning, c2005Accession number(s): 200807260058.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 G367G] (1).
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72.
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Game engine architecture / : Jason Gregory ; foreword by Richard Lemarchand.
by Gregory, Jason, 1970-. Edition: 2nd ed.Material type: Book; Format:
print
; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Boca Raton, Fla. : CRC Press/Taylor & Francis Group, 2014Accession number(s): 2016000006165.Availability: Items available for loan: Main Campus [Call number: QA76.76.C672 G733G 2014] (1).
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73.
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Game interface design / Brent Fox
by Fox, Brent. Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Boston, Mass. : Thomson/Course Technology, c2005Accession number(s): 200603170001.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 F69G] (1).
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74.
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Game level design / Ed Byrne
by Byrne, Edward, 1975-. Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Hingham, Mass. : Charles River Media, c2005Accession number(s): 200602160002.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 B976G] (1).
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75.
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Game physics / David H. Eberly
by Eberly, David H. Edition: 2nd ed.Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Amsterdam : Elsevier, c2010Accession number(s): 201103240034.Availability: Items available for loan: Main Campus [Call number: QA 76.76 .C672 E237G 2010] (1).
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76.
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77.
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Game programming all in one / Jonathan S. Harbour
by Harbour, Jonathan S. Edition: 2nd ed.Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Boston, Mass. : Thomson/Course Technology, c2004Accession number(s): 200503260024, 200503260025.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 H372G 2004] (1).
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78.
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Game programming gems / edited by Mark A. DeLoura
by DeLoura, Mark A [ed.]. Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Rockland, Mass. : Charles River Media, c2000Accession number(s): 200502020011, 200503160067.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 G353] (1).
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79.
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Game programming gems 2 / edited by Mark A. DeLoura
by DeLoura, Mark A [ed.]. Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Hingham, Mass. : Charles River Media, c2001Accession number(s): 200207200113, 200502020014.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 G353] (1).
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80.
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Game programming gems 3 / edited by Dante Treglia
by Treglia, Dante [ed.]. Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Hingham, Mass. : Charles River Media, c2002Accession number(s): 200502020013, 200503160062.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 G353] (1).
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