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Your search returned 167 results.

61. Books
Game design : theory & practice / Richard Rouse III

by Rouse, Richard.

Edition: 2nd ed.Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Plano, Tex. : Wordware, c2005Accession number(s): 200504280023, 200504280024.Availability: No items available In transit (1).

62. Books
Game design / Bob Bates

by Bates, Bob.

Edition: 2nd ed.Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Boston, Mass. : Thomson Course Technology PTR, c2004Accession number(s): 200412220070, 200412240014.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 B373G 2004] (1). In transit (1).

63. Books
Game design complete / Patrick O'Luanaigh

by O'Luanaigh, Patrick.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Scottsdale, Ariz. : Paraglyph Press, c2006Accession number(s): 200706090049.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 O482G] (1).

64. Books
Game design essentials / Briar Lee Mitchell.

by Mitchell, Briar Lee.

Material type: book Book; Format: print ; Literary form: Not fiction ; Audience: Specialized; Publisher: Hoboken, N.J. : Wiley, c2012Accession number(s): 201306040026.Availability: Items available for loan: Main Campus [Call number: QA76.76.C672 M572G] (1).

65. Books
Game design for teens / Les Pardew and Alpine Studios

by Pardew, Les | Alpine Studios.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Boston, Mass. : Thomson/Course Technology, c2004Accession number(s): 200502020007, 200503160100.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 P372G] (1).

66. Books
Game design secrets / Wagner James Au.

by Au, Wagner James.

Material type: book Book; Format: print ; Literary form: Not fiction ; Audience: Specialized; Publisher: Indianapolis, Ind. : Wiley, c2012Accession number(s): 201306040027.Availability: Items available for loan: Main Campus [Call number: GV1469.3 A9G 2012] (1).

67. Books
Game design workshop : designing, phototyping, and playtesting games / Tracy Fullerton, Christopher Swain, Steven Hoffman

by Fullerton, Tracy | Swain, Christopher | Hoffman, Steven.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: San Francisco, Calif. : CMP, c2004Accession number(s): 200501180030, 200502020008, 200503160096, 200504260079.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 F844G] (1).

68. Books
Game development essentials : game artificial intelligence / John Ahlquist, Jeannie Novak

by Ahlquist, John | Novak, Jeannie, 1966-.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Australia : Thomson/Delmar Learning, c2008Accession number(s): 200807260059.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 A346G] (1).

69. Books
Game development essentials : game interface design / Kevin D. Saunders, Jeannie Novak.

by Saunders, Kevin (Kevin D.) | Novak, Jeannie, 1966-.

Edition: 2nd ed.Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Australia : Delmar, Cengage Learning, c2013Accession number(s): 201306030118.Availability: Items available for loan: Main Campus [Call number: QA 76.76 .C672 S286G 2013] (1).

70. Books
Game development essentials : game interface design / Kevin Saunders, Jeannie Novak

by Saunders, Kevin (Kevin D.) | Novak, Jeannie, 1966-.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Australia : Thomson Delmar Learning, c2007Accession number(s): 200803140030.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 S286G] (1).

71. Books
Game development essentials : video game art / Todd Gantzler

by Gantzler, Todd.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Australia : Thomson/Delmar Learning, c2005Accession number(s): 200807260058.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 G367G] (1).

72. Books
Game engine architecture / : Jason Gregory ; foreword by Richard Lemarchand.

by Gregory, Jason, 1970-.

Edition: 2nd ed.Material type: book Book; Format: print ; Literary form: Not fiction ; Audience: Specialized; Publisher: Boca Raton, Fla. : CRC Press/Taylor & Francis Group, 2014Accession number(s): 2016000006165.Availability: Items available for loan: Main Campus [Call number: QA76.76.C672 G733G 2014] (1).

73. Books
Game interface design / Brent Fox

by Fox, Brent.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Boston, Mass. : Thomson/Course Technology, c2005Accession number(s): 200603170001.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 F69G] (1).

74. Books
Game level design / Ed Byrne

by Byrne, Edward, 1975-.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Hingham, Mass. : Charles River Media, c2005Accession number(s): 200602160002.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 B976G] (1).

75. Books
Game physics / David H. Eberly

by Eberly, David H.

Edition: 2nd ed.Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Amsterdam : Elsevier, c2010Accession number(s): 201103240034.Availability: Items available for loan: Main Campus [Call number: QA 76.76 .C672 E237G 2010] (1).

76. Books
Game physics engine development : how to build a robust commercial-grade physics engine for your game / Ian Millington

by Millington, Iam.

Edition: 2nd ed.Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Amsterdam : Elsevier, c2010Accession number(s): 201103240035.Availability: Items available for loan: Main Campus [Call number: QA 76.76 .C672 M544G 2010] (1).

77. Books
Game programming all in one / Jonathan S. Harbour

by Harbour, Jonathan S.

Edition: 2nd ed.Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Boston, Mass. : Thomson/Course Technology, c2004Accession number(s): 200503260024, 200503260025.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 H372G 2004] (1).

78. Books
Game programming gems / edited by Mark A. DeLoura

by DeLoura, Mark A [ed.].

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Rockland, Mass. : Charles River Media, c2000Accession number(s): 200502020011, 200503160067.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 G353] (1).

79. Books
Game programming gems 2 / edited by Mark A. DeLoura

by DeLoura, Mark A [ed.].

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Hingham, Mass. : Charles River Media, c2001Accession number(s): 200207200113, 200502020014.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 G353] (1).

80. Books
Game programming gems 3 / edited by Dante Treglia

by Treglia, Dante [ed.].

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Hingham, Mass. : Charles River Media, c2002Accession number(s): 200502020013, 200503160062.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 G353] (1).


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