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61.
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Maya 4.5 fundamentals / Jim Lammers with Lee Gooding
by Lammers, Jim | Gooding, Lee. Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Indianapolis, Ind. : New Riders, c2003Accession number(s): 200307260047.Availability: Items available for loan: Main Campus [Call number: TR897.7 L355M] (1).
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62.
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Maya 6 revealed / Kelly L. Murdock
by Murdock, Kelly L. Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Boston, Mass. : Thomson Course Technology PTR, 2004Accession number(s): 200412220045, 200412230046.Availability: Items available for loan: Main Campus [Call number: TR897.7 M872M] (1).
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63.
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64.
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65.
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Maya studio projects : dynamics / Todd Palamar
by Palamar, Todd. Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Indianapolis, Ind. : Wiley, c2010Accession number(s): 201004230061.Availability: Items available for loan: Main Campus [Call number: Q183.9 P342M] (1).
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66.
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67.
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Maya visual effects : the innovator's guide / Eric Keller
by Keller, Eric, 1969-. Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Indianapolis, Ind. : Wiley, c2007Accession number(s): 200709050027.Availability: Items available for loan: Main Campus [Call number: TR897.7 K444M] (1).
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68.
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69.
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70.
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71.
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Rendering with mental ray & 3ds Max / Joep van der Steen
by Steen, Joep van der. Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Amsterdam : Elsevier, c2007Other title: Rendering with mental ray and 3ds Max.Accession number(s): 200804020029.Availability: Items available for loan: Main Campus [Call number: T385 S733R] (1).
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72.
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Rendering with Mental Ray and 3Ds Max / Joep van der Steen, Ted Boardman
by Steen, Joep van der | Boardman, Ted. Edition: 2nd ed.Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Amsterdam : Elsevier, c2010Other title: Rendering with mental ray & 3ds Max.Accession number(s): 201003250008.Availability: Items available for loan: Main Campus [Call number: T385 S733R 2010] (1).
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73.
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Sams teach yourself unity game development in 24 hours / Ben Tristem, Mike Geig.
by Tristem, Ben [author.] | Geig, Mike [author.]. Edition: Second edition.Material type: Book; Format:
print
; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Indianapolis : Sams, 2016Other title: Unity Game development in 24 hours.Accession number(s): 2016000003575.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 T747S 2016] (1).
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74.
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Texturing : concepts and techniques / Dennis Summers
by Summers, Dennis. Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Hingham, Mass. : Charles River Media, c2004Accession number(s): 200602030003, 200602030004.Availability: Items available for loan: Main Campus [Call number: TR897.7 S955T] (1).
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75.
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76.
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77.
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78.
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The cinema 4D R10 handbook / Anson Call
by Call, Anson. Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Boston, Mass. : Charles River Media, c2007Other title: Cinema 4D R10 handbook.Accession number(s): 200907010022, 200907010023.Availability: Items available for loan: Main Campus [Call number: T385 C344C] (1).
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79.
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The game artist's guide to Maya / Michael McKinley
by McKinley, Michael. Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: San Francisco, Calif. : Sybex, c2005Accession number(s): 200508310068.Availability: Items available for loan: Main Campus [Call number: TR897.7 M324G] (1).
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80.
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