Your search returned 16 results.

1. Books
Animating real-time game characters / Paul Steed

by Steed, Paul.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Hingham, Mass. : Charles River Media, c2003Accession number(s): 200502020003, 200503160068.Availability: Items available for loan: Main Campus [Call number: TR897.7 S733A] (1).

2. Books
Basic game design and creation for fun & learning / Nanu Swamy, Naveena Swamy

by Swamy, Nanu | Swamy, Naveena.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Hingham, Mass. : Charles River Media, c2006Other title: Basic game design and creation for fun and learning.Accession number(s): 200611160090.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 S925B] (1).

3. Books
Beginning game audio programming / Mason McCuskey ; series editor Andre LaMothe

by McCuskey, Mason | LaMothe, Andre [ed.].

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Boston, Mass. : Premier Press, c2003Accession number(s): 200408050002.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 M322B] (1).

4. Books
Creating game art for 3D engines / Brad Strong

by Strong, Brad.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Boston, Mass. : Charles River Media, c2008Accession number(s): 200804020035.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 S776C] (1).

5. Books
Game art : creation, direction, and careers / Riccard Linde

by Linde, Riccard.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Hingham, Mass. : Charles River Media, c2005Accession number(s): 200804020032.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 L562G] (1).

6. Books
Game design : a practical approach / Paul Schuytema

by Schuytema, Paul.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Boston, Mass. : Charles River Media, c2007Accession number(s): 200705010021.Availability: No items available In transit (1).

7. Books
Game level design / Ed Byrne

by Byrne, Edward, 1975-.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Hingham, Mass. : Charles River Media, c2005Accession number(s): 200602160002.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 B976G] (1).

8. Books
Game programming with Python / Sean Riley

by Riley, Sean.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Hingham, Mass. : Charles River Media, c2004Accession number(s): 200408050006, 200408050007.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 R543G] (1).

9. Books
Game programming with Python, Lua, and Ruby / Tom Gutschmidt

by Gutschmidt, Tom.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Boston, Mass. : Premier Press, c2004Accession number(s): 200611160089.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 G877G] (1).

10. Books
Introduction to game development / edited by Steve Rabin

by Rabin, Steve [ed.].

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Hingham, Mass. : Charles River Media, c2005Accession number(s): 200601040014.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 I577] (1).

11. Books
Macromedia Flash professional 8 game development / Glen Rhodes

by Rhodes, Glen.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Boston, Mass. : Charles River Media, c2007Accession number(s): 200804020027.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 R462M] (1).

12. Books
Massively multiplayer game development / edited by Thor Alexander

by Alexander, Thor, 1968- [ed.].

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Hingham, Mass. : Charles River Media, c2003Accession number(s): 200408020006, 200408020007.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 M377] (1).

13. Books
Mathematics for 3D game programming and computer graphics / Eric Lengyel

by Lengyel, Eric.

Edition: 2nd ed.Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Hingham, Mass. : Charles River Media, c2004Accession number(s): 200408050034, 200409080059, 200408050035.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 L463M 2004] (1).

14. Books
Programming an RTS game with Direct3D / Carl Granberg

by Granberg, Carl.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Boston, Mass. : Charles River Media, c2007Accession number(s): 200808050046.Availability: No items available In transit (1).

15. Books
Real-time 3D terrain engines using C++ and Direct X 9 / Gregory Snook

by Snook, Greg.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Hingham, Mass. : Charles River Media, c2003Accession number(s): 200409080058.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 S666R] (1).

16. Books
Secrets of the game business / edited by Francois Dominic Laramee

by Laramee, Francois Dominic [ed.].

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Hingham, Mass. : Charles River Media, c2003Accession number(s): 200408020008, 200408020009.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 S427] (1).


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