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1.
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Animating real-time game characters / Paul Steed
by Steed, Paul. Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Hingham, Mass. : Charles River Media, c2003Accession number(s): 200502020003, 200503160068.Availability: Items available for loan: Main Campus [Call number: TR897.7 S733A] (1).
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2.
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Basic game design and creation for fun & learning / Nanu Swamy, Naveena Swamy
by Swamy, Nanu | Swamy, Naveena. Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Hingham, Mass. : Charles River Media, c2006Other title: Basic game design and creation for fun and learning.Accession number(s): 200611160090.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 S925B] (1).
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3.
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4.
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Creating game art for 3D engines / Brad Strong
by Strong, Brad. Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Boston, Mass. : Charles River Media, c2008Accession number(s): 200804020035.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 S776C] (1).
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5.
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Game art : creation, direction, and careers / Riccard Linde
by Linde, Riccard. Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Hingham, Mass. : Charles River Media, c2005Accession number(s): 200804020032.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 L562G] (1).
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6.
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Game design : a practical approach / Paul Schuytema
by Schuytema, Paul. Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Boston, Mass. : Charles River Media, c2007Accession number(s): 200705010021.Availability: No items available In transit (1).
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7.
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Game level design / Ed Byrne
by Byrne, Edward, 1975-. Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Hingham, Mass. : Charles River Media, c2005Accession number(s): 200602160002.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 B976G] (1).
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8.
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Game programming with Python / Sean Riley
by Riley, Sean. Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Hingham, Mass. : Charles River Media, c2004Accession number(s): 200408050006, 200408050007.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 R543G] (1).
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9.
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Game programming with Python, Lua, and Ruby / Tom Gutschmidt
by Gutschmidt, Tom. Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Boston, Mass. : Premier Press, c2004Accession number(s): 200611160089.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 G877G] (1).
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10.
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Introduction to game development / edited by Steve Rabin
by Rabin, Steve [ed.]. Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Hingham, Mass. : Charles River Media, c2005Accession number(s): 200601040014.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 I577] (1).
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11.
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Macromedia Flash professional 8 game development / Glen Rhodes
by Rhodes, Glen. Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Boston, Mass. : Charles River Media, c2007Accession number(s): 200804020027.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 R462M] (1).
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12.
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Massively multiplayer game development / edited by Thor Alexander
by Alexander, Thor, 1968- [ed.]. Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Hingham, Mass. : Charles River Media, c2003Accession number(s): 200408020006, 200408020007.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 M377] (1).
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13.
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Mathematics for 3D game programming and computer graphics / Eric Lengyel
by Lengyel, Eric. Edition: 2nd ed.Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Hingham, Mass. : Charles River Media, c2004Accession number(s): 200408050034, 200409080059, 200408050035.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 L463M 2004] (1).
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14.
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Programming an RTS game with Direct3D / Carl Granberg
by Granberg, Carl. Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Boston, Mass. : Charles River Media, c2007Accession number(s): 200808050046.Availability: No items available In transit (1).
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15.
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16.
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Secrets of the game business / edited by Francois Dominic Laramee
by Laramee, Francois Dominic [ed.]. Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Hingham, Mass. : Charles River Media, c2003Accession number(s): 200408020008, 200408020009.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 S427] (1).
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