Real-time 3D terrain engines using C++ and Direct X 9 / Gregory Snook
By: Snook, Greg.
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Current location | Call number | Status | Date due | Barcode |
---|---|---|---|---|
Main Campus Book Shelves | QA76.76 .C672 S666R (Browse shelf) | Available | 200409080058 |
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QA76.76 .C672 S534C Character development and storytelling for games / | QA76.76 .C672 S534C Character development and storytelling for games / | QA76.76 .C672 S537D Data structures and algorithms for game developers / | QA76.76 .C672 S666R Real-time 3D terrain engines using C++ and Direct X 9 / | QA76.76 .C672 S738C C++ games programming / | QA76.76 .C672 S742S Shaders : | QA76.76 .C672 S742S Shaders : |
Includes bibliographical references and index
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